Hangar[] = { {Loot_GROUP, 10, MilitarySpecial}, //Tools {Loot_WEAPON, 2, ItemEtool}, //Items {Loot_MAGAZINE, 2, PartVRotor}, {Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 2, ItemWire}, {Loot_MAGAZINE, 2, ItemTankTrap}, //Groups {Loot_GROUP, 20, Trash}, {Loot_GROUP, 20, Consumable}, {Loot_GROUP, 10, Generic}, {Loot_GROUP, 5, AttachmentsGeneric} }; HangarSmall[] = { {Loot_TOOL, 2, Binocular}, {Loot_WEAPON, 2, NVGoggles}, {Loot_GROUP, 10, pistols}, {Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 3, ItemMap}, {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, {Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 10, AmmoMilitaryHigh}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 8, GenericSmall} };