// For DayZ Epoch // EPOCH CONFIG VARIABLES START // #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line // See the above file for a full list including descriptions and default values // Server only settings if (isServer) then { dayZ_instance = 19; //Instance ID of this server dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map spawnArea = 1000; // Distance around markers to find a safe spawn position spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start. //["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS) ["any","any","any","any",-1,"Care_Packages"], ["any","any","any","any",-1,"CrashSites"] ]; }; // Client only settings if (!isDedicated) then { dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number) dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies. dayz_maxGlobalZeds = 500; //Limit the total zeds server wide. dayz_temperature_override = false; // Set to true to disable all temperature changes. DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands. dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly. DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = true; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] dayz_maxMaxWeaponHolders = 120; // Maximum number of loot piles that can spawn within 200 meters of a player. }; // Settings for both server and client dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS). DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status DZE_GodModeBase = false; // Make player built base objects indestructible DZE_SafeZonePosArray = [[[7987,10603,0],100],[[9656,10889,0],100],[[9756,4029,0],100],[[13575,7496,0],100],[[8150,4330,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones. DZE_Weather = 1; // Options: 1 - Summer Static, 2 - Summer Dynamic, 3 - Winter Static, 4 - Winter Dynamic. If static is selected, the weather settings will be set at server startup and not change. Weather settings can be adjusted with array DZE_WeatherVariables in configVariables.sqf. // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; // EPOCH CONFIG VARIABLES END // enableRadio false; enableSentences false; //setTerrainGrid 25; diag_log 'dayz_preloadFinished reset'; dayz_preloadFinished=nil; onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;"; onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;"; with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon if (!isDedicated) then { enableSaving [false, false]; startLoadingScreen ["","RscDisplayLoadCustom"]; dayz_progressBarValue = 0; dayz_loadScreenMsg = localize 'str_login_missionFile'; progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf"; 0 cutText ['','BLACK',0]; 0 fadeSound 0; 0 fadeMusic 0; }; initialized = false; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; dayz_progressBarValue = 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; dayz_progressBarValue = 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; dayz_progressBarValue = 0.15; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; dayz_progressBarValue = 0.25; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on every machine early initialized = true; if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; if (isServer) then { if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents //Get the server to setup what waterholes are going to be infected and then broadcast to everyone. if (dayz_infectiousWaterholes) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; // Lootable objects from CfgTownGeneratorDefault.hpp if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; }; }; if (!isDedicated) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\fdf_isle1_a.sqf"; if (toLower worldName in ["chernarus","chernarus_winter"]) then { execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf"; }; // Enables Plant lib fixes execVM "\z\addons\dayz_code\system\antihack.sqf"; if (dayz_townGenerator) then {execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";}; execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[600,.15,30] execVM "\z\addons\dayz_code\compile\fn_chimney.sqf"; // Smoking chimney effects. if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";}; waitUntil {scriptDone progress_monitor}; cutText ["","BLACK IN", 3]; 3 fadeSound 1; 3 fadeMusic 1; endLoadingScreen; };