/* DayZ Epoch blizzard script by JasonTM Credit to Sentinel for NIM Weather Effects. */ private [ "_i","_pos","_dpos","_windX","_windY","_windZ","_fogOriginal","_windspd","_winddir","_vel","_t"]; _fogOriginal = _this; _windspd = 15; _winddir = random 360; _windX = _windspd * (sin _winddir); _windY = _windspd * (cos _winddir); _windZ = 5 - (random 10); snow = 1; _t = diag_tickTime; playSound "blizzard"; if !(isNil "DZE_WeatherDebugTime") then {diag_log format ["Blizzard started at %1",(diag_tickTime - DZE_WeatherDebugTime)];}; while {!DZE_WeatherEndThread} do { _pos = getPos vehicle player; _vel = velocity vehicle player; _i = 0; if (!dayz_inside) then { if (diag_tickTime - _t >= 10) then { playSound "blizzard"; // Blizzard sound is a 10 second clip. _t = diag_tickTime; }; while {_i < 25} do { _dpos = [((_pos select 0) + (25 - (random (2*25))) + ((_vel select 0)*6)) - (_windX),((_pos select 1) + (25 - (random (2*25))) + ((_vel select 1)*6)) - (_windY),((_pos select 2) + 3)]; // Snow Particles drop ["\ca\data\cl_water", "", "Billboard", 1, 6, _dpos, [_windX/2,_windY/2,-1], 1, 1.275, 1, (random .01), [0.05], [[1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; _i = _i + 1; }; // Cloud particles drop ["\ca\data\cl_basic", "", "Billboard", 0.2, 5, [(_pos select 0) + (75 - (random (2*75))) + (_vel select 0)*4 - _windX,(_pos select 1) + (75 - (random (2*75))) + (_vel select 1)*4 - _windY,(_pos select 2) + 10], [_windX,_windY,_windZ], 10, 1.275, 1, (random .01), [35,60], [[0.95,0.95,0.95,0],[0.95,0.95,0.95,0.4],[0.95,0.95,0.95,0.4],[0.95,0.95,0.95,0.4],[0.95,0.95,0.95,0]], [0,0], 0, 0, "", "",""]; }; uiSleep 0.001; }; 0 setFog _fogOriginal; // Reset fog to original. snow = 0; if !(isNil "DZE_WeatherDebugTime") then {diag_log format ["Blizzard ended at %1",(diag_tickTime - DZE_WeatherDebugTime)];};