#include "Configs\basicDefines.hpp" #include "Configs\CfgNonAIVehicles.hpp" class CfgPatches { class dayz_code { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "map_eu", //dayz_anim references all CA addons "dayz_anim", //dayz addons "dayz", "dayz_buildings", "dayz_communityassets", "dayz_communityweapons", "dayz_equip", "dayz_sfx", "dayz_vehicles", "dayz_weapons", "community_crossbow", //shacktac addons "st_bunnyhop", "st_collision", "st_evasive", //Extra Epoch Addons "asc_eu_lights", "gnt_c185", "usec_ch53" }; }; class DZ_DebriefingRemoved { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAUI"}; }; }; class CfgMods { class DayZ { dir = "@DayZ_Epoch"; name = "DayZ Epoch"; picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa"; hidePicture = 0; hideName = 0; action = "http://www.dayzepoch.com"; version = "1.0.6"; hiveVersion = 0.96; //0.93 }; }; class CfgAddons { access = 1; class PreloadBanks {}; class PreloadAddons { class dayz { list[] = { "dayz_code", "dayz", "dayz_equip", "dayz_communityassets", "dayz_weapons", "dayz_communityweapons", "dayz_sfx", "ST_bunnyhop", "st_collision", "st_evasive", "asc_eu_lights", "gnt_c185", "usec_ch53", "RedRyder", "dayz_epoch_b", "CfgVehicles" }; }; }; }; #include "Configs\rscTitles.hpp" #include "Configs\CfgWorlds.hpp" #include "Configs\CfgMoves.hpp" #include "Configs\CfgVehicles\CfgVehicles.hpp" #include "Configs\CfgWeapons\CfgWeapons.hpp" #include "Configs\CfgCrafting\CfgCrafting.hpp" #include "Configs\CfgConstruction\CfgConstruction.hpp" #include "Configs\CfgMagazines\CfgMagazines.hpp" #include "Configs\CfgLoot\CfgLoot.hpp" #include "Configs\CfgMarkers.hpp" #include "Configs\CfgAmmo.hpp" #include "Configs\CfgObjectCompositions.hpp" #include "Configs\CfgTownGenerator\CfgTownGeneratorChernarus.hpp" #include "Configs\CfgGrid\CfgGrid.hpp" #include "Configs\CfgFaces.hpp" #include "Configs\CfgGlasses.hpp" #include "Configs\CfgArma.hpp" #include "Configs\CfgRecoils.hpp" #include "gui\padlock\padlock_ui.hpp" //Duplicates that need to be checked against first block //#include "Configs\CfgMagazines.hpp" //#include "Configs\CfgAmmo.hpp" //#include "Configs\CfgLoot\CfgBuildingLoot.hpp" //Epoch Additions #include "Configs\RscDisplay\safegui.hpp" #include "Configs\RscDisplay\dialog.hpp" #include "Configs\RscDisplay\deathboards.hpp" <<<<<<< HEAD ======= #include "Configs\CfgVehicles.hpp" #include "Configs\CfgWeapons.hpp" #include "Configs\CfgCrafting\CfgCrafting.hpp" #include "Configs\CfgVoice.hpp" #include "Configs\CfgIdentities.hpp" #include "Configs\CfgFaces.hpp" #include "Configs\CfgGlasses.hpp" #include "Configs\CfgMagazines.hpp" #include "Configs\CfgMarkers.hpp" #include "Configs\CfgAmmo.hpp" #include "Configs\CfgLoot\CfgBuildingLoot.hpp" #include "Configs\CfgArma.hpp" >>>>>>> upstream/master #include "Configs\CfgExtra\snappoints.hpp" #include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"