/** * call Z_getBackpackItems * * Gets all your items stored in your backpack and innitiates the selling list. **/ private ["_backpack","_pic","_formattedText","_normalMags","_normalWeaps","_freeSpace"]; #include "defines.hpp" call Z_clearLists; Z_SellableArray = []; Z_SellArray = []; _backpack = unitBackpack player; if (!isNull _backpack) then { _pic = getText (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'picture'); _formattedText = format [ "" , _pic ]; (findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText; _freeSpace = [_backpack,0,0,0,0] call Z_calcFreeSpace; _normalMags = _freeSpace select 5; _normalWeaps = _freeSpace select 6; [_normalMags,_normalWeaps, typeOf _backpack,[]] call Z_checkArrayInConfig; };