if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; }; dayz_actionInProgress = true; private ["_emptycan","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_finished"]; //Tent Object _obj = _this select 3; //Active Arrays. _fuelArray = []; _matchArray = []; //Count how many matchbox's the player has incase they have more then one. { if (_x IN items player) then { _matchArray set [count _matchArray, _x]; }; } count DayZ_Ignitors; //Count how many fuelcans the player has incase they have more then one. { if (_x IN magazines player) then { _fuelArray set [count _fuelArray, _x]; }; } count DayZ_fuelCans; //Make sure we have both components to create the fire. if ((count _fuelArray == 0)) exitwith { dayz_actionInProgress = false; systemChat (localize ("str_setFireFuel")); }; if ((count _matchArray == 0)) exitwith { dayz_actionInProgress = false; systemChat (localize ("str_setFireMatches")); }; //Actionmenu tools player removeAction s_player_destroytent; s_player_destroytent = -1; [player,(getPosATL player),20,"tentpack"] spawn fnc_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (!_finished or (isNull _obj)) exitWith { dayz_actionInProgress = false; }; //Jerry can system ** Needs redoing //Select random can from array _randomJerryCan = _fuelArray call BIS_fnc_selectRandom; _emptycan = getText (configFile >> "CfgMagazines" >> _randomJerryCan >> "containerEmpty"); _fireIntensity = getNumber (configFile >> "CfgMagazines" >> _randomJerryCan >> "fireIntensity"); if !(_randomJerryCan in magazines player) exitWith { localize "str_setFireFuel" call dayz_rollingMessages; dayz_actionInProgress = false; }; player removeMagazine _randomJerryCan; player addMagazine _emptycan; ["matches",0.3] call fn_dynamicTool; // Added Nutrition-Factor for work ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; PVDZ_obj_Destroy = [netID player,netID _obj,dayz_authKey,false]; publicVariableServer "PVDZ_obj_Destroy"; PVDZ_veh_Save = [_obj,"killed",false,false,dayz_playerUID,dayz_authKey]; publicVariableServer "PVDZ_veh_Save"; //Set fire to item onFire = [_obj,_fireIntensity,time,false,true] spawn BIS_Effects_Burn; PVDZ_obj_Fire = [_obj,_fireIntensity,time,false,true]; publicVariable "PVDZ_obj_Fire"; _obj inflame true; //_obj spawn player_fireMonitor; localize "str_success_tent_destroyed" call dayz_rollingMessages; dayz_actionInProgress = false;