/* Garage door opener script by salival (https://github.com/oiad) */ if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_door","_typeof","_state"]; _door = _this select 3; _typeof = typeof _door; _state = 5; if (isNull _door) exitWith {dayz_actionInProgress = false; systemChat localize "str_cursorTargetNotFound";}; {DZE_myVehicle removeAction _x} count s_player_gdoor_opener;s_player_gdoor_opener = []; s_player_gdoor_opener_ctrl = 1; call { if (_typeof in DZE_LockedGates) exitwith { if (_door animationPhase "DoorR" == 0) then { systemChat localize "STR_CL_GDO_DOOR_OPEN"; _door animate ["DoorR",1]; _door animate ["DoorL",1]; } else { systemChat localize "STR_CL_GDO_DOOR_CLOSE"; _door animate ["DoorR",0]; _door animate ["DoorL",0]; _state = 4; }; }; if (_typeof in ["CinderGarageOpenTopLocked_DZ","Land_DZE_WoodOpenTopGarageLocked"]) exitwith { if (_door animationPhase "doorl" == 0) then { systemChat localize "STR_CL_GDO_DOOR_OPEN"; _door animate ["doorR",1]; _door animate ["doorl",1]; } else { systemChat localize "STR_CL_GDO_DOOR_CLOSE"; _door animate ["doorR",0]; _door animate ["doorl",0]; _state = 4; }; }; if (_typeof in ["CinderGateLocked_DZ","Land_DZE_WoodGateLocked"]) exitwith { if (_door animationPhase "Open_door" == 0) then { systemChat localize "STR_CL_GDO_DOOR_OPEN"; _door animate ["Open_door",1]; _door animate ["Open_doorR",1]; } else { systemChat localize "STR_CL_GDO_DOOR_CLOSE"; _door animate ["Open_door",0]; _door animate ["Open_doorR",0]; _state = 4; }; }; if (_door animationPhase "Open_door" == 0) then { systemChat localize "STR_CL_GDO_DOOR_OPEN"; _door animate ["Open_door",1]; } else { systemChat localize "STR_CL_GDO_DOOR_CLOSE"; _door animate ["Open_door",0]; _state = 4; }; }; PVDZE_handleSafeGear = [player,_door,_state,"DoorOpener"]; publicVariableServer "PVDZE_handleSafeGear"; s_player_gdoor_opener_ctrl = -1; dayz_actionInProgress = false;