class Swarm_Base : Citizen1 { scope = 2; class HitDamage {}; glassesEnabled = 0; vehicleClass = "Zombie"; displayName = $STR_ZNAME_INFECTED; fsmDanger = ""; fsmFormation = ""; zombieLoot = "civilian"; moves = "CfgMovesZombie"; isMan = false; weapons[] = {}; magazines[] = {}; sensitivity = 1; // sensor sensitivity sensitivityEar = 1; identityTypes[] = {"zombie1", "zombie2"}; class TalkTopics {}; languages[] = {}; armor = 1; damageScale = 200; sepsisChance = 10; forcedSpeed = 6; canCarryBackPack = 1; class Eventhandlers { init = "_this call zombie_initialize;"; local = "_z = _this select 0; if (!(_this select 1)) exitWith {}; if (isServer) exitWith { _z call sched_co_deleteVehicle; }; [_z,true] call zombie_initialize;"; HandleDamage = "_this call local_zombieDamage;"; Killed = "[_this,'zombieKills'] call local_eventKill;"; }; class HitPoints { class HitHead { armor = 0.3; material = -1; name = "head_hit"; passThrough = true; memoryPoint = "pilot"; }; class HitBody : HitHead { armor = 2; name = "body"; memoryPoint = "aimPoint"; }; class HitSpine : HitHead { armor = 2; name = "Spine2"; memoryPoint = "aimPoint"; }; class HitHands : HitHead { armor = 0.5; material = -1; name = "hands"; passThrough = true; }; class HitLArm : HitHands { name = "LeftArm"; memoryPoint = "lelbow"; }; class HitRArm : HitHands { name = "RightArm"; memoryPoint = "relbow"; }; class HitLForeArm : HitHands { name = "LeftForeArm"; memoryPoint = "lwrist"; }; class HitRForeArm : HitHands { name = "RightForeArm"; memoryPoint = "rwrist"; }; class HitLHand : HitHands { name = "LeftHand"; memoryPoint = "LeftHandMiddle1"; }; class HitRHand : HitHands { name = "RightHand"; memoryPoint = "RightHandMiddle1"; }; class HitLegs : HitHands { name = "legs"; memoryPoint = "pelvis"; }; class HitLLeg : HitHands { name = "LeftLeg"; memoryPoint = "lknee"; }; class HitLLegUp : HitHands { name = "LeftUpLeg"; memoryPoint = "lfemur"; }; class HitRLeg : HitHands { name = "RightLeg"; memoryPoint = "rknee"; }; class HitRLegUp : HitHands { name = "RightUpLeg"; memoryPoint = "rfemur"; }; }; }; class swarm_newBase : Swarm_Base { zombieLoot = "civilian"; displayname = "swarm"; //model = "\Ca\characters_E\Overall\Overall"; //hiddenSelections[] = {"Camo"}; //hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"}; model = "\ca\characters2\civil\Woodlander\Woodlander"; hiddenselectionstextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v2_co.paa"}; //class Wounds { // tex[] = {}; // mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"}; //}; };