class Land_Shed_M01: House { scope = 2; armor = 30; model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M01.p3d"; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\ca\Buildings2\Shed_small\Shed_M01_ruins"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; class AnimationSources { class open//DoorR { source = "User"; animPeriod = 1; initPhase = 0; }; }; class UserActions { class CloseDoor { position = ""; displayName = $STR_DN_OUT_C_DOOR; radius = 3; onlyForPlayer = 0; condition = "this animationPhase 'open' == 1"; statement = "this animate ['open', 0];"; }; class OpenDoor { position = ""; displayName = $STR_DN_OUT_O_DOOR; radius = 3; onlyForPlayer = 0; condition = "this animationPhase 'open' == 0"; statement = "this animate ['open', 1];"; }; }; };