/* CARRY BODY SCRIPT Allows players to carry unconscious bodies JULY 2010 - norrin ***************************************************************************************************************************** Start carry.sqf */ // private ["_unit","_dragee","_pos","_dir"]; // _dragee = _this select 3; // _can_be_revived = NORRN_revive_array select 20; // _can_be_revived_2 = NORRN_revive_array select 21; // _unit = player; // r_carry_sqf = true; // r_drag_sqf = false; // // _unit removeAction Norrn_carryAction; // if (isNull _dragee) exitWith {}; // _dragee setVariable ["NORRN_unit_dragged", true, true]; // detach _dragee; // uiSleep 1.5; // // public EH // PVDZ_drg_RACarUp = _dragee; // publicVariable "PVDZ_drg_RACarUp"; // _dragee switchMove "ainjpfalmstpsnonwrfldnon_carried_up"; // PVDZ_drg_RAPicUp = _unit; // publicVariable "PVDZ_drg_RAPicUp"; // _unit switchMove "acinpknlmstpsraswrfldnon_acinpercmrunsraswrfldnon"; // uiSleep 10; // _dragee switchmove "ainjpfalmstpsnonwrfldnon_carried_still"; // _dragee attachto [_unit,[-0.2, 0.2, 0]]; // // // while {r_carry_sqf} do // { // _anim_name = animationstate _unit; // if (!(_dragee getVariable "NORRN_unconscious")) exitWith // { // detach _dragee; // _unit switchMove ""; // player removeAction Norrn_dropAction; // r_carry_sqf = false; // }; // // //check that dragged unit still exists // if (!alive _unit || _anim_name != "acinpknlmstpsraswrfldnon_acinpercmrunsraswrfldnon" && _anim_name != "acinpercmstpsraswrfldnon" && _anim_name != "acinpercmrunsraswrfldf") exitWith // { // player removeAction NORRN_dropAction; // detach _dragee; // _unit switchMove ""; // r_carry_sqf = false; // }; // uiSleep 0.1; // }; // _dragee playActionNow "Die"; // if (true) exitWith {}; //