class Gunrack1; class GunRack_DZ: Gunrack1 { armor = 200; scope = 2; displayName = $STR_EPOCH_GUNRACK; vehicleClass = "DayZ Epoch Buildables"; transportMaxWeapons = 20; transportMaxMagazines = 10; transportMaxBackpacks = 0; offset[] = {0,2.5,0.5}; removeoutput[] = {{"ItemGunRackKit",1}}; nounderground = 0; upgradeBuilding[] = {"GunRack2_DZ",{"ItemToolbox"},{{"ItemPlank",4},{"equip_nails",1}}}; }; class GunRack2_DZ: Gunrack1 { armor = 400; scope = 2; displayName = $STR_EPOCH_GUNRACK2; vehicleClass = "DayZ Epoch Buildables"; transportMaxWeapons = 40; transportMaxMagazines = 20; transportMaxBackpacks = 0; offset[] = {0,2.5,0.5}; removeoutput[] = {{"ItemGunRackKit2",1}}; nounderground = 0; constructioncount = 2; }; class Fort_Crate_wood; class WoodCrate_DZ: Fort_Crate_wood { scope = 2; destrType = "DestructBuilding"; offset[] = {0,2.5,0.5}; armor = 200; displayName = $STR_EPOCH_WOODCRATE; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 50; transportMaxWeapons = 5; transportMaxBackpacks = 1; removeoutput[] = {{"ItemWoodCrateKit",1}}; nounderground = 0; upgradeBuilding[] = {"WoodCrate2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",2},{"ItemPlank",2},{"equip_nails",1}}}; }; class WoodCrate2_DZ: Fort_Crate_wood { scope = 2; destrType = "DestructBuilding"; offset[] = {0,2.5,0.5}; armor = 400; displayName = $STR_EPOCH_WOODCRATE2; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 100; transportMaxWeapons = 10; transportMaxBackpacks = 2; removeoutput[] = {{"ItemWoodCrateKit2",1}}; nounderground = 0; constructioncount = 2; }; class Land_KBud; class OutHouse_DZ: Land_KBud { armor = 200; scope = 2; offset[] = {0,2.5,1}; displayName = $STR_EPOCH_OUTHOUSE; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 4; transportMaxWeapons = 4; transportMaxBackpacks = 4; constructioncount = 2; class transportmagazines {}; }; class StorageShed_DZ: Land_Shed_M01 { armor = 1600; scope = 2; offset[] = {0,4,1}; displayName = $STR_EPOCH_STORAGESHED; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 400; transportMaxWeapons = 40; transportMaxBackpacks = 20; constructioncount = 6; upgradeBuilding[] = {"StorageShed2_DZ",{"ItemToolbox","ItemCrowbar","ItemSledge"},{{"equip_metal_sheet",4},{"ItemMetalSheet",2},{"ItemScrews",2}}}; }; class StorageShed2_DZ: Land_Shed_M01 { armor = 3200; scope = 2; offset[] = {0,4,1}; displayName = $STR_EPOCH_STORAGESHED2; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 600; transportMaxWeapons = 60; transportMaxBackpacks = 30; constructioncount = 12; }; class Land_kulna; class WoodShack_DZ: Land_kulna { scope = 2; destrType = "DestructBuilding"; offset[] = {0,4,1.3}; armor = 800; displayName = $STR_EPOCH_WOODSHACK; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 100; transportMaxWeapons = 10; transportMaxBackpacks = 5; constructioncount = 4; nounderground = 0; upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",4},{"equip_nails",2}}}; }; class WoodShack2_DZ: Land_kulna { scope = 2; destrType = "DestructBuilding"; offset[] = {0,4,1.3}; armor = 1600; displayName = $STR_EPOCH_WOODSHACK2; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 175; transportMaxWeapons = 20; transportMaxBackpacks = 10; constructioncount = 8; nounderground = 0; }; class Land_Shed_wooden; class Wooden_shed_DZ: Land_Shed_wooden { scope = 2; destrType = "DestructBuilding"; offset[] = {0,5,1}; armor = 1000; displayName = $STR_EPOCH_NICEWOODSHED; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 200; transportMaxWeapons = 20; transportMaxBackpacks = 10; nounderground = 0; constructioncount = 5; upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox"},{{"PartWoodPlywood",8},{"equip_nails",2}}}; }; class Wooden_shed2_DZ: Land_Shed_wooden { scope = 2; destrType = "DestructBuilding"; offset[] = {0,5,1}; armor = 2000; displayName = $STR_EPOCH_NICEWOODSHED2; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 300; transportMaxWeapons = 30; transportMaxBackpacks = 15; nounderground = 0; constructioncount = 10; };