private ["_nearPlayers","_object"]; _object = _this select 3; _nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]); if (!(_object isKindOf "ATV_Base_EP1") && _nearPlayers < 1) exitWith { localize "STR_EPOCH_NEED_HELP" call dayz_rollingMessages; }; //Kneel Down player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"; waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"}; _object setVectorUp [0,0,1]; // Alert Zombies [player,20,true,(getPosATL player)] call player_alertZombies; // Added Nutrition-Factor for work ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;