//Medical Event Handlers "norrnRaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"}; "norrnRLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"}; "norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"}; "usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed}; "usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage}; "usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject}; "usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi}; "usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse}; "usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine}; "usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller}; "dayzHit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler}; "dayzHitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle}; "dayzHideBody" addPublicVariableEventHandler {hideBody (_this select 1)}; "dayzGutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject}; "dayzSetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_sefFuel}; "dayzSetFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer}; "dayzDelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal}; "dayzVehicleInit" addPublicVariableEventHandler {(_this select 1) call fnc_vehicleEventHandler}; "dayzHumanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange}; "dayz_serverObjectMonitor" addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety}; //Server only if (isServer) then { "dayzDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied}; "dayzDiscoAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];}; "dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];}; "dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;}; "dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj}; "dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject}; "dayzDeleteObj" addPublicVariableEventHandler {_id = (_this select 1) spawn local_deleteObj}; "dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin}; "dayzLogin2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup}; "dayzPlayerMorph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph}; "dayzUpdate" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate}; "dayzLoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin}; "dayzCharSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync}; "dayzCharDisco" addPublicVariableEventHandler {_id = (_this select 1) spawn server_characterSync}; }; //Client only if (!isDedicated) then { "dayzSetDate" addPublicVariableEventHandler {setDate (_this select 1)}; "dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies}; "dayzRoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare}; "norrnRaDrag" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"}; "norrnRnoAnim" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"}; "changeCharacter" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange}; "dayzSwitch" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer}; "dayzFire" addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn}; //"dayz_combatLog" addPublicVariableEventHandler {nul=(_this select 1) spawn player_combatLogged}; };