private ["_exit","_nearestObjects","_friendlies","_rID","_display","_cTarget","_dis"]; // players inside vehicle can always access its gear if ((vehicle player) == player) then { disableSerialization; _display = _this select 0; _cTarget = cursorTarget; _dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12}; _exit = false; if (locked _cTarget && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) <= _dis}) then { _exit = true; } else { _nearestObjects = (position player) nearEntities [["Air", "Car", "Motorcycle", "Tank"], 26]; if (count _nearestObjects >= 1) then { { _isAir = false; if (_x isKindOf "Air") then {_isAir = true; if (_x isKindOf "USEC_ch53_E" || _x isKindOf "MV22") then {_dis = 25;} else {_dis = 12;};} else {_dis = 8;}; if (locked _x && {(_x isKindOf "LandVehicle") or {_isAir} or {_x isKindOf "Ship"}} && {(player distance _x) <= _dis}) then { _exit = true; }; } forEach _nearestObjects; }; }; if (_exit) then { localize "str_epoch_player_7" call dayz_rollingMessages; _display closeDisplay 1; }; if (DZE_BackpackAntiTheft) then { _friendlies = player getVariable ["friendlies",[]]; _rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] }; if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then { localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages; _display closeDisplay 1; }; }; };