#define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 #define EAST 0 // (Russian) #include "Configs\basicdefines.hpp" #include "Configs\CfgNonAIVehicles.hpp" class CfgPatches { class dayz_code { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"dayz_equip","dayz_weapons","dayz_sfx","CAMisc3","CABuildingParts","CABuildingParts_Signs","CAStructuresHouse","CAStructuresLand_Ind_Stack_Big","CAStructures_Misc_Powerlines","CAStructures","CABuildings","CABuildings2","Ind_MalyKomin","CAStructures_A_CraneCon","CAStructures_Mil","CAStructures_Nav","CAStructures_Rail","A_Crane_02","A_TVTower","CAStructures_Railway","CAStructuresHouse","CAStructuresHouse_HouseBT","asc_eu_lights","vilas_pl_cars","gnt_c185"}; }; class DZ_DebriefingRemoved { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAUI"}; }; }; class CfgMods { class DayZ { dir = "@DayZ_Epoch"; name = "DayZ Epoch"; picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa"; hidePicture = 0; hideName = 0; action = "http://www.dayzepoch.com"; version = "1.0.2.35"; hiveVersion = 0.96; //0.93 }; }; class CfgMissions { class Cutscenes { class ChernarusIntro1 { directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.Chernarus"; }; }; }; class CfgWorlds { initWorld = "Chernarus"; demoWorld = "Chernarus"; }; class CfgAddons { access = 1; class PreloadBanks { }; class PreloadAddons { class dayz { list[] = {"dayz_code","dayz","dayz_equip","dayz_weapons"}; }; }; }; class CfgActions { class None; // External class reference class Rearm : None { show = 0; }; /* class TakeBag : None { show = 0; }; */ }; class CfgLoadingTexts { titlesDefault[] = {""}; }; class CfgAISkill { aimingaccuracy[] = {0, 0, 1, 1}; aimingshake[] = {0, 0, 1, 1}; aimingspeed[] = {0, 0, 1, 1}; commanding[] = {0, 0, 1, 1}; courage[] = {0, 1, 1, 1}; endurance[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 1}; reloadspeed[] = {0, 0, 1, 1}; spotdistance[] = {0, 0, 1, 0.6}; spottime[] = {0, 0, 1, 1}; }; class CfgInGameUI { class PeripheralVision { cueColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; }; class MPTable { color[] = {0,0,0,0}; //{0.7,0.7,0.7,1}; colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1}; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9}; colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4}; colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1}; colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1}; colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1}; colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1}; font = "EtelkaNarrowMediumPro"; size = "0"; //"( 21 / 408 )"; class Columns { class Order { width = 0; //0.046; colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8}; doubleLine = 0; }; class Player { width = 0; //0.25; colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8}; doubleLine = 0; }; class KillsInfantry { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_infantry_ca.paa"; }; class KillsSoft { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_soft_ca.paa"; }; class KillsArmor { width = 0; //0.11; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_armored_ca.paa"; }; class KillsAir { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_air_ca.paa"; }; class Killed { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8}; picture = ""; //"\ca\ui\data\stats_killed_ca.paa"; }; class KillsTotal { width = 0; //0.1; doubleLine = 0; colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9}; picture = ""; //"\ca\ui\data\stats_total_ca.paa"; }; }; }; }; class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscStructuredText { class Attributes; }; class RscStructuredTextGUI: RscStructuredText { colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; class Attributes: Attributes { align = "center"; valign = "middle"; }; }; // #include "Configs\CfgWorlds.hpp" #include "Configs\cfgMoves.hpp" #include "Configs\rscTitles.hpp" #include "Configs\safegui.hpp" #include "Configs\dialog.hpp" #include "Configs\deathboards.hpp" #include "Configs\CfgVehicles.hpp" #include "Configs\CfgWeapons.hpp" #include "Configs\CfgVoice.hpp" #include "Configs\CfgIdentities.hpp" #include "Configs\CfgFaces.hpp" #include "Configs\CfgGlasses.hpp" #include "Configs\CfgMagazines.hpp" #include "Configs\cfgLoot.hpp" #include "Configs\CfgMarkers.hpp" #include "Configs\CfgAmmo.hpp" class CfgSurvival { class Inventory { class Default { //weapons[] = {"Makarov"}; magazines[] = {"ItemBandage","ItemPainkiller"}; weapons[] = {"ItemFlashlight"}; backpackWeapon = ""; backpack = "DZ_Patrol_Pack_EP1"; }; }; class Meat { class Default { yield = 2; rawfoodtype = "FoodmeatRaw"; }; class Cow: Default { yield = 6; rawfoodtype = "FoodbeefRaw"; }; class Cow01: Cow{}; class Cow02: Cow{}; class Cow03: Cow{}; class Cow04: Cow{}; class Cow01_EP1: Cow{}; class Goat: Default { yield = 4; rawfoodtype = "FoodmuttonRaw"; }; class Goat01_EP1: Goat{}; class Goat02_EP1: Goat{}; class Sheep: Default { yield = 4; rawfoodtype = "FoodmuttonRaw"; }; class Sheep01_EP1: Sheep{}; class Sheep02_EP1: Sheep{}; class WildBoar: Default { yield = 4; rawfoodtype = "FoodbaconRaw"; }; class Hen: Default { yield = 2; rawfoodtype = "FoodchickenRaw"; }; class Cock: Hen{}; class DZ_Fin: Default { yield = 0; rawfoodtype = "FoodSteakRaw"; }; class DZ_Pastor: DZ_Fin{}; class Rabbit: Default { yield = 1; rawfoodtype = "FoodrabbitRaw"; }; }; class Skins { class Default { sex = "male"; playerModel = "Survivor2_DZ"; }; class Skin_Survivor2_DZ: Default { sex = "male"; playerModel = "Survivor2_DZ"; }; class Skin_Sniper1_DZ: Default { sex = "male"; playerModel = "Sniper1_DZ"; }; class Skin_Camo1_DZ: Default { sex = "male"; playerModel = "Camo1_DZ"; }; class Skin_Rocket_DZ: Default { sex = "male"; playerModel = "Rocket_DZ"; }; class Skin_Soldier1_DZ: Default { sex = "male"; playerModel = "Soldier1_DZ"; }; class Skin_RU_Policeman_DZ: Default { sex = "male"; playerModel = "RU_Policeman_DZ"; }; class Skin_Pilot_EP1_DZ: Default { sex = "male"; playerModel = "Pilot_EP1_DZ"; }; class Skin_Haris_Press_EP1_DZ: Default { sex = "male"; playerModel = "Haris_Press_EP1_DZ"; }; class Skin_Ins_Soldier_GL_DZ: Default { sex = "male"; playerModel = "Ins_Soldier_GL_DZ"; }; class Skin_GUE_Commander_DZ: Default { sex = "male"; playerModel = "GUE_Commander_DZ"; }; class Skin_Functionary1_EP1_DZ: Default { sex = "male"; playerModel = "Functionary1_EP1_DZ"; }; class Skin_Priest_DZ: Default { sex = "male"; playerModel = "Priest_DZ"; }; class Skin_Rocker1_DZ: Default { sex = "male"; playerModel = "Rocker1_DZ"; }; class Skin_Rocker2_DZ: Default { sex = "male"; playerModel = "Rocker2_DZ"; }; class Skin_Rocker3_DZ: Default { sex = "male"; playerModel = "Rocker3_DZ"; }; class Skin_Rocker4_DZ: Default { sex = "male"; playerModel = "Rocker4_DZ"; }; class Skin_Bandit1_DZ: Default { sex = "male"; playerModel = "Bandit1_DZ"; }; class Skin_Bandit2_DZ: Default { sex = "male"; playerModel = "Bandit2_DZ"; }; class Skin_GUE_Soldier_MG_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_MG_DZ"; }; class Skin_GUE_Soldier_Sniper_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_Sniper_DZ"; }; class Skin_GUE_Soldier_Crew_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_Crew_DZ"; }; class Skin_GUE_Soldier_CO_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_CO_DZ"; }; class Skin_GUE_Soldier_2_DZ: Default { sex = "male"; playerModel = "GUE_Soldier_2_DZ"; }; class Skin_BanditW1_DZ: Default { sex = "female"; playerModel = "BanditW1_DZ"; }; class Skin_BanditW2_DZ: Default { sex = "female"; playerModel = "BanditW2_DZ"; }; class Skin_SurvivorW2_DZ: Default { sex = "female"; playerModel = "SurvivorW2_DZ"; }; class Skin_SurvivorWpink_DZ: Default { sex = "female"; playerModel = "SurvivorWpink_DZ"; }; class Skin_SurvivorWsequisha_DZ: Default { sex = "female"; playerModel = "SurvivorWsequisha_DZ"; }; class Skin_SurvivorWsequishaD_DZ: Default { sex = "female"; playerModel = "SurvivorWsequishaD_DZ"; }; class Skin_SurvivorWcombat_DZ: Default { sex = "female"; playerModel = "SurvivorWcombat_DZ"; }; class Skin_SurvivorWdesert_DZ: Default { sex = "female"; playerModel = "SurvivorWdesert_DZ"; }; class Skin_SurvivorWurban_DZ: Default { sex = "female"; playerModel = "SurvivorWurban_DZ"; }; class Skin_SurvivorW3_DZ: Default { sex = "female"; playerModel = "SurvivorW3_DZ"; }; class Skin_Soldier_TL_PMC_DZ: Default { sex = "male"; playerModel = "Soldier_TL_PMC_DZ"; }; class Skin_Soldier_Sniper_PMC_DZ: Default { sex = "male"; playerModel = "Soldier_Sniper_PMC_DZ"; }; class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default { sex = "male"; playerModel = "Soldier_Bodyguard_AA12_PMC_DZ"; }; class Skin_FR_OHara_DZ: Default { sex = "male"; playerModel = "FR_OHara_DZ"; }; class Skin_FR_Rodriguez_DZ: Default { sex = "male"; playerModel = "FR_Rodriguez_DZ"; }; class Skin_CZ_Soldier_Sniper_EP1_DZ: Default { sex = "male"; playerModel = "CZ_Soldier_Sniper_EP1_DZ"; }; class Skin_Graves_Light_DZ: Default { sex = "male"; playerModel = "Graves_Light_DZ"; }; class Skin_Drake_Light_DZ: Default { sex = "male"; playerModel = "Drake_Light_DZ"; }; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default { sex = "male"; playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ"; }; class Skin_TK_INS_Soldier_EP1_DZ: Default { sex = "male"; playerModel = "TK_INS_Soldier_EP1_DZ"; }; class Skin_TK_INS_Warlord_EP1_DZ: Default { sex = "male"; playerModel = "TK_INS_Warlord_EP1_DZ"; }; }; }; class CfgBuildingLoot { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0; lootPos[] = {}; lootPosSmall[] = {}; lootPosZombie[] = {}; itemType[] = {}; itemChance[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Master { weapons[] = { "SMAW", "Javelin", "G36C", "Stinger" }; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "ItemSodaMdew","magazine" }, { "ItemSodaRbull","magazine" }, { "ItemSodaOrangeSherbet","magazine" }, { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "MakarovSD","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "","generic" }, { "LeeEnfield","weapon" }, { "revolver_EP1","weapon" }, { "backpacks","backpack" }, { "Winchester1866","weapon" }, { "tents","single" }, { "","military" }, { "","trash" }, { "Crossbow_DZ","weapon" }, { "Binocular","weapon" }, { "PartPlywoodPack","magazine" }, { "clothes","single" }, { "specialclothes","single" }, { "WeaponHolder_MeleeCrowbar","object" }, {"MR43","weapon"}, }; itemChance[] = { 0.01, 0.01, 0.01, 0.04, 0.03, 0.02, 0.05, 0.01, 0.02, 0.01, 0.04, 0.01, 0.36, 0.03, 0.02, 0.04, 0.01, 0.01, 0.02, 0.14, 0.01, 0.02, 0.02, 0.01, 0.01, 0.03, 0.01 }; }; class Office: Default { maxRoaming = 3; zombieClass[] = {"z_suit1","z_suit2"}; zombieChance = 0.3; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "ItemSodaMdew","magazine" }, { "ItemSodaRbull","magazine" }, { "ItemSodaOrangeSherbet","magazine" }, { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "MakarovSD","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "","generic" }, { "LeeEnfield","weapon" }, { "revolver_EP1","weapon" }, { "backpacks","backpack" }, { "Winchester1866","weapon" }, { "tents","single" }, { "","military" }, { "","trash" }, {"Crossbow_DZ","weapon"}, { "Binocular","weapon" }, { "PartPlywoodPack","magazine" }, { "clothes","single" }, { "specialclothes","single" }, { "WeaponHolder_MeleeCrowbar","object" }, { "ItemBriefcaseEmpty","magazine" }, }; itemChance[] = { 0.01, 0.01, 0.01, 0.04, 0.03, 0.02, 0.06, 0.01, 0.02, 0.01, 0.04, 0.01, 0.31, 0.03, 0.02, 0.04, 0.01, 0.01, 0.02, 0.18, 0.01, 0.02, 0.02, 0.01, 0.01, 0.03, 0.01 }; }; class Industrial: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.3; lootPos[] = {}; itemType[] = { { "ItemGenerator","magazine" }, {"ItemFuelPump","magazine"}, {"ItemFuelBarrel","magazine"}, { "","generic" }, { "","trash" }, { "","military" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "PartVRotor","magazine" }, { "ItemJerrycan","magazine" }, { "WeaponHolder_ItemHatchet","object" }, { "ItemKnife","military" }, { "ItemToolbox","weapon" }, { "ItemWire","magazine" }, {"ItemTankTrap","magazine"}, {"ItemKeyKit","weapon"}, {"CinderBlocks","magazine"}, {"MortarBucket","magazine"} }; itemChance[] = { 0.01, 0.01, 0.01, 0.16, 0.25, 0.04, 0.04, 0.05, 0.02, 0.02, 0.04, 0.01, 0.04, 0.07, 0.07, 0.06, 0.01, 0.04, 0.01, 0.03, 0.01 }; }; class IndustrialFuel: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.3; lootPos[] = {}; itemType[] = { { "ItemGenerator","magazine" }, {"ItemFuelPump","magazine"}, { "","generic" }, { "","trash" }, { "","military" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "PartVRotor","magazine" }, { "ItemJerrycan","magazine" }, { "WeaponHolder_ItemHatchet","object" }, { "ItemKnife","military" }, { "ItemToolbox","weapon" }, { "ItemWire","magazine" }, {"ItemTankTrap","magazine"}, {"ItemKeyKit","weapon"} }; itemChance[] = { 0.01, 0.01, 0.18, 0.28, 0.04, 0.04, 0.05, 0.02, 0.02, 0.04, 0.01, 0.04, 0.07, 0.07, 0.06, 0.01, 0.04, 0.01 }; }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "ItemJerrycan","magazine" }, { "","generic" }, { "huntingrifle","weapon" }, { "LeeEnfield","weapon" }, { "Winchester1866","weapon" }, { "","trash" }, { "Crossbow_DZ","weapon"}, { "PartPlankPack","magazine" }, { "WeaponHolder_ItemHatchet","object" }, { "MR43","weapon" }, { "ItemFuelBarrel","magazine"}, { "WeaponHolder_ItemMachete", "object"}, { "ItemFishingPole","weapon" }, { "ItemLightBulb","magazine"}, { "ItemSledgeHandle","magazine"} }; itemChance[] = { 0.05, 0.3, 0.02, 0.04, 0.03, 0.26, 0.03, 0.08, 0.05, 0.06, 0.01, 0.03, 0.01, 0.02, 0.01 }; }; class Supermarket: Default { lootChance = 0.6; minRoaming = 2; maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemType[] = { { "ItemSodaMdew","magazine" }, { "ItemSodaRbull","magazine" }, { "ItemSodaOrangeSherbet","magazine" }, { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "","generic" }, { "LeeEnfield","weapon" }, { "revolver_EP1","weapon" }, { "backpacks","backpack" }, { "Winchester1866","weapon" }, { "tents","single" }, { "","food" }, { "","trash" }, {"Crossbow_DZ","weapon"}, { "Binocular","weapon" }, { "PartPlywoodPack","magazine" }, {"MR43","weapon"} }; itemChance[] = { 0.01, 0.01, 0.01, 0.07, 0.02, 0.04, 0.02, 0.01, 0.01, 0.02, 0.04, 0.04, 0.01, 0.01, 0.07, 0.01, 0.01, 0.30, 0.20, 0.01, 0.05, 0.02, 0.01 }; }; class HeliCrash: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { { "FN_FAL","weapon" }, { "bizon_silenced","weapon" }, { "M14_EP1","weapon" }, { "FN_FAL_ANPVS4","weapon" }, { "BAF_LRR_scoped","weapon" }, { "AK_107_PSO","weapon" }, { "Mk_48_DZ","weapon" }, { "M249_DZ","weapon" }, {"BAF_L85A2_RIS_SUSAT","weapon"}, { "M4SPR","weapon" }, { "","military" }, { "","medical" }, { "MedBox0","object" }, { "NVGoggles","weapon" }, { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, { "militaryclothes","single" }, {"G36C","weapon"}, {"G36_C_SD_camo","weapon"}, {"G36A_camo","weapon"}, { "Pecheneg_DZ","weapon"}, {"100Rnd_762x54_PK","magazine"}, }; itemChance[] = { 0.02, 0.03, 0.02, 0.01, 0.01, 0.02, 0.02, 0.02, 0.01, 0.02, 0.4, 0.19, 0.05, 0.01, 0.03, 0.03, 0.05, 0.02, 0.01, 0.01, 0.01, 0.01, }; }; class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; itemType[] = { {"FN_FAL","weapon"}, {"bizon_silenced","weapon"}, {"M14_EP1","weapon"}, {"FN_FAL_ANPVS4","weapon"}, {"Mk_48_DZ","weapon"}, {"M249_DZ","weapon"}, {"BAF_L85A2_RIS_SUSAT","weapon"}, {"M4SPR","weapon"}, {"","military"}, {"","medical"}, {"MedBox0","object"}, {"NVGoggles","weapon"}, {"AmmoBoxSmall_556","object"}, {"AmmoBoxSmall_762","object"}, { "militaryclothes","single" }, {"G36C","weapon"}, {"G36C_camo","weapon"}, //{"G36_C_SD_camo","weapon"}, {"G36A_camo","weapon"}, {"G36K_camo","weapon"}, {"100Rnd_762x54_PK","magazine"} }; itemChance[] = { 0.01, 0.02, 0.02, 0.01, 0.01, 0.02, 0.01, 0.02, 0.44, 0.23, 0.04, 0.01, 0.04, 0.04, 0.03, 0.01, 0.01, //0.01, 0.01, 0.01, 0.01 }; }; class Hospital: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; itemType[] = { { "","trash" }, { "","hospital" }, {"MedBox0","object"} }; itemChance[] = { 0.1, 0.7, 0.2 }; }; class Military: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "M9","weapon" }, { "M16A2","weapon" }, { "M16A2GL","weapon" }, { "M9SD","weapon" }, { "AK_74","weapon" }, { "M4A1_Aim","weapon" }, { "AKS_74_kobra","weapon" }, { "AKS_74_U","weapon" }, { "AK_47_M","weapon" }, { "M24","weapon" }, { "M1014","weapon" }, { "M4SPR","weapon" }, { "M4A1","weapon" }, { "M14_EP1","weapon" }, { "UZI_EP1","weapon" }, { "Remington870_lamp","weapon" }, { "glock17_EP1","weapon" }, { "MP5A5","weapon" }, { "MP5SD","weapon" }, { "M4A3_CCO_EP1","weapon" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, { "militarybackpacks","backpack" }, { "","medical" }, { "","generic" }, { "","military" }, { "Sa61_EP1","weapon"}, { "UZI_SD_EP1","weapon"}, { "ItemEtool","weapon" }, {"ItemSandbag","magazine"}, {"Sa58P_EP1","weapon"}, {"Sa58V_EP1","weapon"}, {"BAF_L85A2_RIS_Holo","weapon"} }; itemChance[] = { 0.01, 0.01, 0.01, 0.01, 0.02, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.02, 0.01, 0.01, 0.03, 0.04, 0.01, 0.01, 0.02, 0.05, 0.03, 0.1, 0.35, 0.01, 0.01, 0.02, 0.02, 0.01, 0.02, 0.01 }; }; class MilitaryIndustrial: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "M9","weapon" }, { "M16A2","weapon" }, { "M16A2GL","weapon" }, { "M9SD","weapon" }, { "PartGeneric","magazine" }, { "M4A1_Aim","weapon" }, { "AKS_74_kobra","weapon" }, { "AKS_74_U","weapon" }, { "AK_47_M","weapon" }, { "M24","weapon" }, { "M1014","weapon" }, { "ItemGenerator","magazine" }, { "M4A1","weapon" }, { "M14_EP1","weapon" }, { "UZI_EP1","weapon" }, { "Remington870_lamp","weapon" }, { "glock17_EP1","weapon" }, { "PartWheel","magazine" }, { "MP5SD","weapon" }, { "M4A3_CCO_EP1","weapon" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "PartVRotor","magazine" }, { "militarybackpacks","backpack" }, { "","medical" }, { "","generic" }, { "","military" }, { "Sa61_EP1","weapon"}, { "UZI_SD_EP1","weapon"}, { "ItemEtool","weapon" }, {"ItemSandbag","magazine"}, {"Sa58P_EP1","weapon"}, {"Sa58V_EP1","weapon"}, {"BAF_L85A2_RIS_Holo","weapon"}, {"ItemFuelBarrel","magazine"}, {"ItemFuelPump","magazine"} }; itemChance[] = { 0.01, 0.01, 0.01, 0.01, 0.03, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.01, 0.01, 0.01, 0.02, 0.02, 0.02, 0.02, 0.01, 0.01, 0.03, 0.04, 0.01, 0.01, 0.03, 0.05, 0.03, 0.06, 0.35, 0.01, 0.01, 0.02, 0.03, 0.01, 0.01, 0.01, 0.01, 0.01 }; }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; itemType[] = { { "M16A2","weapon" }, { "M16A2GL","weapon" }, { "M249_DZ","weapon" }, { "M9SD","weapon" }, { "Pecheneg_DZ","weapon"}, { "AK_74","weapon" }, { "M4A1_Aim","weapon" }, { "AKS_74_kobra","weapon" }, { "AKS_74_U","weapon" }, { "AK_47_M","weapon" }, { "M24","weapon" }, { "SVD_CAMO","weapon" }, { "M1014","weapon" }, { "BAF_LRR_scoped","weapon" }, { "M4SPR","weapon" }, { "M4A1","weapon" }, { "M14_EP1","weapon" }, { "UZI_EP1","weapon" }, { "Remington870_lamp","weapon" }, { "glock17_EP1","weapon" }, { "M240_DZ","weapon" }, { "M4A1_AIM_SD_camo","weapon" }, { "M16A4_ACG","weapon" }, { "M4A1_HWS_GL_camo","weapon" }, { "Mk_48_DZ","weapon" }, { "M4A3_CCO_EP1","weapon" }, { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, { "Binocular_Vector","military" }, { "militarybackpacks","backpack" }, { "","medical" }, { "","generic" }, { "","military" }, {"Sa58V_RCO_EP1","weapon"}, {"Sa58V_CCO_EP1","weapon"}, {"G36_C_SD_camo","weapon"}, {"M40A3","weapon"}, {"100Rnd_762x54_PK","magazine"}, { "militaryclothes","single" }, {"NVGoggles","weapon"}, }; itemChance[] = { 0.01, 0.01, 0.01, 0.02, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.01, 0.01, 0.01, 0.01, 0.02, 0.02, 0.03, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.02, 0.01, 0.02, 0.01, 0.01, 0.01, 0.05, 0.03, 0.08, 0.35, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01 }; }; class Hunting: Default { zombieChance = 0.4; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; itemType[] = { {"ItemMap","weapon"}, {"ItemFlashlight","generic"}, {"ItemKnife","generic"}, {"ItemMatchbox","generic"}, {"Crossbow_DZ","weapon"}, {"","military"}, {"WeaponHolder_ItemMachete", "object"}, {"huntingrifle","weapon"}, {"","hunter"} }; itemChance[] = { 0.02, 0.01, 0.01, 0.03, 0.01, 0.38, 0.02, 0.02, 0.5 }; }; class Church: Residential { minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_priest","z_priest","z_priest"}; }; class Land_HouseV_1I4: Residential { lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}}; lootPosZombie[] = {{-0.329834,-5.01025,-1.89261},{-1.30762,1.8324,-1.85249}}; lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}}; }; class Land_kulna: Residential { lootPos[] = {{0.213379,1.49707,-1.14344}}; lootPosZombie[] = {{0.0175781,-2.0542,-0.268438}}; }; class Land_Ind_Workshop01_01: Industrial { lootPos[] = {{-0.454346,0.453125,-1.29866}}; lootPosZombie[] = {{-0.587158,-2.5249,-0.421596},{1.42383,1.50195,-0.420437}}; lootPosSmall[] = {{-1.55957,0.238281,-0.718045},{2.06299,-2.53369,-0.444087},{-1.12939,1.98682,-0.227924}}; }; class Land_Ind_Garage01: Industrial { lootPos[] = {{-0.580078,-1.49707,-1.23483},{-0.834473,2.75781,-1.22563},{2.47754,-1.12891,-1.23714},{1.31934,1.63086,-1.23228}}; }; class Land_Ind_Workshop01_02: Industrial { lootPos[] = {{1.1543,-0.552246,-1.42943},{-1.18665,-0.178223,-1.42868},{-0.661621,1.104,-1.42682}}; }; class Land_Ind_Workshop01_04: Industrial { //lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}}; lootPos[] = {{1.37744,-3.77808,-1.53193},{-1.65332,3.85205,-1.5311}}; lootPosZombie[] = {{-0.957031,4.73779,-0.655396},{-1.88232,-5.17676,-0.651072}}; lootPosSmall[] = {{-0.312012,2.08203,0.069489},{-0.342773,1.7373,-0.69056},{-0.320801,2.02124,-1.4507},{-1.26221,-3.04443,0.0720716},{-1.62695,-3.04834,-0.687889},{-1.26709,-3.00537,-1.06811}}; hangPos[] = {{-0.541748,4.01221,-2.03068}}; }; class Land_Ind_Workshop01_L: Industrial { lootPos[] = {{-2.28271,2.25732,-1.30417},{4.00122,-4.12158,-1.31342}}; lootPosZombie[] = {{0.664551,-3.7002,-0.438273},{-2.10571,4.87695,-0.429286}}; lootPosSmall[] = {{0.887939,-1.44824,-0.853971},{0.52002,-1.44043,-0.0940542},{0.878906,-1.43994,0.285996},{0.266846,5.01563,0.284248},{-0.0236816,5.06543,-0.475393},{0.340088,5.00977,-0.855841},{0.00415039,5.0542,-1.23536}}; }; class Land_Hangar_2: Industrial { lootPos[] = {{12.3496,9.38794,-2.56318},{-0.383789,10.1487,-2.56318},{2.59766,-7.99146,-2.56318},{-8.22559,-1.58008,-2.56318}}; lootPosZombie[] = {{0.0561523,-1.2749,-1.68818},{-5.13672,4.26807,-1.68818},{7.41016,4.17627,-1.68818}}; lootPosSmall[] = {{-14.3228,11.4033,-2.57318},{-3.87646,-9.76709,-2.57318},{-14.5195,-9.61743,-2.57318}}; }; class Land_hut06: Residential { lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}}; }; class Land_stodola_old_open: Farm { lootPos[] = {{-2.6355,10.7241,-0.993513},{-0.901367,10.6924,2.77444},{3.55176,-6.90674,-0.989497},{3.44775,10.0801,-5.08055},{0.0493164,-4.94043,-5.08055}}; lootPosZombie[] = {{-0.0012207,-0.124512,-4.20555},{4.81299,3.53223,-0.118512},{-2.73877,-3.46875,-0.137885}}; lootPosSmall[] = {{4.64258,5.60205,-0.993513},{2.53638,10.6357,2.77444},{-1.36841,-10.7246,2.96444},{2.82764,-10.6055,2.96444},{-2.73169,-10.5732,-0.986758},{-2.64136,8.95117,-5.08055}}; hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}}; }; class Land_A_FuelStation_Build: IndustrialFuel { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootPos[] = {{1.88281,-0.879639,-1.57458}}; lootPosZombie[] = {{-1.75146,-0.942993,-0.699436},{2.14331,0.848145,-0.699585}}; lootPosSmall[] = {{-1.92578,0.237061,-0.604466},{-1.38672,0.592651,-1.09459}}; }; class Land_A_GeneralStore_01a: Supermarket { lootPos[] = {{-6.93213,1.0708,-1.20155},{-7.2959,-2.68213,-1.20155},{-3.41406,-4.39307,-1.20155},{-1.28809,-2.57861,-1.20155},{0.903809,-4.35986,-1.20155},{3.1377,-3.40771,-1.20155},{7.53418,-2.69971,-1.20154},{13.9653,-4.50342,-1.20155},{10.2617,0.109863,-1.20155},{10.5869,-3.84375,-1.20155},{7.84521,-0.137207,-1.20154},{3.57471,0.0356445,-1.20154},{-0.370605,5.17676,-1.20155},{4.77783,5.57617,-1.20155},{13.0874,4.35645,-1.20155},{12.9932,6.31689,-1.20155},{7.36328,3.00928,-1.20155},{1.93091,2.17236,-1.20154},{-3.82715,5.3335,-1.20155},{-7.55029,8.54199,-1.20154},{-4.42407,8.96631,-1.20154},{3.72705,8.36084,-1.20155},{9.84033,8.3374,-1.20155},{-2.90918,1.32031,-1.20155}}; }; class Land_A_GeneralStore_01: Supermarket { lootPos[] = {{-1.32861,-2.72534,-0.621548},{4.4751,-2.69824,-0.621548},{-5.29688,0.796387,-0.691548},{-4.85498,2.95166,-0.201549},{-9.38965,-3.30371,-1.20155},{-3.77539,-3.86865,-1.20155},{1.31836,1.46631,-1.20155},{9.01367,3.8457,-1.20155},{13.3008,-1.77832,-1.20155},{9.81055,1.43213,-1.20155},{1.65039,5.14355,-1.20155},{0.753906,-3.69531,-1.20155},{13.3125,-7.65137,-1.20155},{11.168,-3.73682,-1.20155},{8.89453,-8.37402,-1.20155},{-2.04492,-7.58105,-1.20155},{-7.84766,-5.73633,-1.20155},{-8.22461,-7.32422,-1.20155},{3.79004,-5.69336,-1.20155},{-9.38379,4.46191,-1.20155},{-3.5752,4.46533,-1.20155},{-3.33789,0.612793,-1.20155},{10.5918,-9.9458,-1.21082},{0.105469,-9.6084,-1.21082},{-4.86035,-10.4209,-1.21082},{-6.80859,-1.23975,-1.20155},{1.12207,-1.58887,-1.20155}}; lootPosSmall[] = {{13.4424,-6.02783,0.0384521},{1.94287,-8.70581,0.0284519},{-1.57178,-6.88525,0.0284519},{-5.23682,-5.02051,0.0284519},{-9.96191,-6.06763,0.348452},{11.4189,-3.03516,-1.03155},{-4.78076,2.83228,-1.18155},{11.0488,2.04883,-1.01155}}; }; class Land_Farm_Cowshed_a: Farm { lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}}; }; class Land_stodola_open: Farm { lootPos[] = {{-2.60303,5.31665,-4.12804},{-2.58154,-0.530029,-4.17349},{-0.0478516,-4.88989,-4.136},{0.983398,6.20483,-4.11143}}; hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}}; }; class Land_Barn_W_01: Farm { lootPos[] = {{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}}; lootPosZombie[] = {{5.30298,18.0864,-1.76175},{-5.42627,17.7798,-1.7617},{-5.7019,-19.1206,-1.75527},{5.93481,-18.0952,-1.75545},{0.378662,0.887695,-1.75876}}; lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}}; }; class land_shed_m01: Farm { lootPosZombie[] = {{0.218262,-1.78369,-0.347349}}; }; class Land_Hlidac_budka: Residential { lootPos[] = {{2.49561,0.538574,-0.783617},{1.39551,2.33496,-0.113616}}; lootPosZombie[] = {{0.984375,1.31592,0.0913835}}; lootPosSmall[] = {{-0.137695,0.0571289,-0.713617},{1.58545,2.32227,-0.813617}}; }; class Land_HouseV2_02_Interier: Residential { lootPos[] = {{6.72705,1.53467,-5.57068},{-3.48438,6.60571,-5.57068},{-4.90527,-1.45776,-5.57068}}; lootPosZombie[] = {{10.9136,-8.53809,-5.63914},{-0.917969,-4.21924,-4.65568},{0.941406,-4.25952,-4.65568}}; lootPosSmall[] = {{6.19873,1.35645,-4.61068},{8.75879,-2.26855,-4.74068},{6.63184,2.19141,-5.13068},{-8.74561,-2.04419,-5.57068}}; }; class Land_a_stationhouse: Military { lootChance = 0.3; lootPos[] = {{-3.63892,-8.07568,-0.043786},{-3.60425,-6.32813,-4.6489},{-3.47656,-7.64014,-9.47058},{15.3647,2.83691,-9.47058}}; lootPosZombie[] = {{0.6521,-0.594238,-8.59558},{5.56543,3.19287,-8.59558},{18.8994,-2.51709,-8.59558},{-1.75098,-7.24756,-3.7739},{-1.95166,-7.58398,0.831215}}; lootPosSmall[] = {{19.1826,-6.70068,-9.36058},{19.1299,-7.45215,-9.36058},{15.0522,3.5625,-8.25058},{9.99097,3.58936,-7.92058},{9.12988,3.62256,-8.63058},{0.498779,3.45752,-7.87058},{0.535645,2.72803,-8.63058},{0.510742,1.66211,-9.39058},{0.524902,0.783691,-8.25058},{-1.05615,-9.0249,-7.87058},{-1.85059,-8.99658,-9.01058},{-2.72412,-8.9917,-8.63058},{-4.21436,-9,-9.01058},{-4.6333,-7.30615,-7.87058},{-0.90332,-9.01025,0.776215},{-0.731934,-8.33838,0.0362139},{-0.708496,-9.021,1.15621}}; }; class Land_Mil_ControlTower: Military { lootChance = 0.4; lootPos[] = {{2.43726,-0.742188,-1.0787},{7.15454,-0.955566,-1.0787},{2.21118,3.62402,-5.5137},{7.98511,3.79248,-9.6487}}; lootPosZombie[] = {{2.5564,3.61523,-8.7537},{4.8833,3.63428,-4.5887}}; lootPosSmall[] = {{5.54077,-1.71094,-0.378696},{4.8916,-1.84375,-0.378696},{7.677,2.18701,-0.378696},{7.46362,1.69385,-0.378696},{6.16333,3.94189,-1.0087}}; }; class Land_SS_hangar: MilitaryIndustrial { maxRoaming = 3; lootPos[] = {{-13.1907,-18.4932,-5.87254},{-0.304199,0.170898,-5.87254},{14.1245,22.8525,-5.87254}}; lootPosZombie[] = {{-7.05005,12.0723,-4.99754},{-5.73804,-8.88477,-4.99754},{7.58179,-10.3462,-4.99754},{7.06689,10.3125,-4.99754}}; lootPosSmall[] = {{13.6184,-19.1875,-5.87254},{-14.0359,23.1958,-5.87254}}; }; class Land_A_Pub_01: Residential { zombieChance = 0.2; lootPos[] = {{1.25684,5.34863,-5.01622},{1.2041,-1.88574,-4.7562},{-7.50195,-1.42871,-5.28622},{-3.51318,-2.60645,-3.66622},{2.09375,1.03027,-0.101221},{1.85889,6.45996,-1.31122}, {1.83398,0.393799,-5.7462},{-1.76514,0.334473,-5.74622},{-6.62207,-6.55371,-5.74622},{-4.63623,-0.100586,-5.74622},{-5.75928,-3.05029,-5.74622},{-2.08203,0.922852,-1.76122},{-4.76514,-5.89087,-1.76122},{-6.94385,-1.9375,-1.76122},{-4.05225,-0.779785,-1.76122},{1.39795,-1.73779,-1.76122},{3.13867,-2.78564,-1.76122},{3.58301,-0.591309,-1.76122},{3.03027,-4.04346,-1.76122},{1.94092,3.18799,-1.76122},{-0.0961914,6.22437,-1.76122},{5.30469,7.55957,-1.76122},{6.72559,-2.72705,-1.76122},{2.56885,-4.6001,-5.74621},{4.06738,5.41406,-5.74622},{0.753418,2.2998,-5.74622}}; }; class Land_HouseB_Tenement: Office { lootPos[] = {{4.02954,12.0869,-18.7345},{7.12988,11.7734,-20.3445},{2.4187,4.88037,-19.8245},{-1.08154,4.7002,-19.8245},{-4.54492,4.87012,-19.8245},{-10.4272,-0.536621,-20.3445},{5.40576,9.89551,-20.7845},{5.99023,14.1689,-20.7845},{12.9609,14.0718,-20.7845},{14.6069,8.92383,-20.7845},{-2.75635,-2.08594,-20.7845}}; }; class Land_A_Hospital: hospital { lootChance = 0.8; lootPos[] = {{1.47168,-3.13037,-7.33966},{-6.05347,-1.63965,-7.33966},{-11.9609,-1.15039,-7.33966},{9.90845,-0.348633,3.19184}}; lootPosZombie[] = {{13.8342,2.73486,-6.57103},{22.967,2.12402,-6.58297},{-1.22729,-7.45117,-6.57103},{1.83862,-7.46094,-6.57103},{-18.2563,-3.27197,-6.57909},{13.4949,-0.407227,4.16684}}; lootPosSmall[] = {{5.86938,-1.07324,-7.34966},{9.96802,-0.879395,-7.34966},{8.06274,-0.922363,-6.89966},{2.36401,-3.28613,-6.75966},{2.37939,-0.896484,-7.34966},{-13.3037,-1.92432,-7.34966},{-10.9836,-2.83936,-6.89966},{-14.5642,-1.02002,-7.34966},{-1.63452,-4.09033,-6.35966},{-4.55835,-3.38965,-6.35966}}; }; class Land_Panelak: Office { lootPos[] = {{-3.85693,-5.36426,0.0714226},{2.479,3.04834,2.77144},{-6.00146,-5.25244,0.0714226}}; lootPosZombie[] = {{-2.32275,-7.09912,0.946423},{-0.891113,-2.89307,3.64644},{6.84985,3.00049,3.64644},{6.52856,-5.59326,3.64644},{-4.40576,2.29736,0.946423}}; lootPosSmall[] = {{-4.04663,-4.56006,1.21142},{1.34863,-4.98193,2.77144},{4.80957,1.35303,3.43144},{5.1875,1.71826,3.43144},{4.0271,-3.72803,3.40144},{5.2041,-3.67578,3.19144},{-4.07715,-3.80908,1.29142},{-4.02344,-2.63818,0.761422}}; }; class Land_Panelak2: Office { lootPos[] = {{3.85767,-5.21143,5.46665},{4.94116,1.62354,5.46665},{0.713867,-3.04639,0.0714283},{0.521973,-3.27588,-2.62859}}; lootPosZombie[] = {{-0.161377,1.53125,-3.04701},{-1.04712,-2.85596,-1.75359},{-1.04272,-2.8125,0.946427}}; lootPosSmall[] = {{4.06519,-3.66797,5.69665},{4.87085,-3.729,6.09665},{5.28882,1.30908,6.24665},{-0.769287,3.30518,-1.30137}}; }; class Land_Shed_Ind02: Industrial { lootPos[] = {{-0.541016,11.7617,-1.28644},{2.19531,-3.93262,-4.66599},{-1.51465,4.68359,-4.66599}}; lootPosZombie[] = {{3.71338,9.53906,-3.75098},{-2.08203,0.0810547,-3.75098}}; lootPosSmall[] = {{-3.90723,-8.50293,-1.29724}}; }; class Land_Shed_wooden: Residential { lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}}; }; class Land_HouseBlock_A1_1: Residential { lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}}; }; class Land_Shed_W01: Industrial { lootPos[] = {{-1.46289,-0.12207,-1.41129}}; lootPosZombie[] = {{0.387207,-2.17822,-0.538036}}; }; class Land_HouseV_1I1: Residential { lootPosZombie[] = {{-0.789551,-2.14307,-1.94944}}; lootPosSmall[] = {{0.728516,-2.01514,-2.86235}}; }; class Land_Tovarna2: Industrial { lootPos[] = {{-12.3657,7.82275,-5.62933},{-1.6604,7.8125,-5.62933},{-4.2688,8.61133,-2.31156},{-12.5535,8.12402,-2.31135},{-5.46069,8.82666,1.45174},{-9.19653,8.13379,1.46661},{-7.34058,-0.621582,0.37025},{-12.2668,-7.99072,-5.62225}}; lootPosZombie[] = {{-8.43384,8.44531,-4.68433},{2.15845,8.48047,-4.68433},{-7.05493,9.26416,-1.35656},{-12.8274,2.01318,-1.35635},{-12.7273,2.22998,2.54161},{-4.28296,4.91553,2.49674},{-10.7493,-0.544434,1.2993},{-13.0271,-6.66895,-4.68433}}; lootPosSmall[] = {{2.45386,-1.98389,-5.62623},{1.6355,8.74707,0.374299},{2.52173,-1.8916,3.2693}}; }; class Land_rail_station_big: Office { lootPos[] = {{1.78076,0.811768,-4.05438},{-4.97266,4.55737,-5.04438},{0.458496,4.85229,-5.04438},{2.4624,2.21851,-5.04438},{-1.32373,-2.60571,-5.04438},{-3.29443,-0.121826,-5.04438},{-1.07764,2.36646,-5.04438},{7.46045,-3.41528,-5.04438},{8.93408,3.1189,-5.04438},{-8.16357,-5.12842,-5.04438}}; lootPosSmall[] = {{3.07373,-0.718994,-3.91438}}; }; class Land_Ind_Vysypka: Industrial { lootPos[] = {{9.81763,-18.188,-5.90096},{-6.78076,26.4268,-4.97761},{1.41797,-15.3027,-4.96637},{-8.54688,15.1396,-4.9698}}; lootPosZombie[] = {{4.35522,-19.2388,-4.09471},{-5.46069,22.6436,-4.10172},{2.21899,24.1758,-4.09552},{1.68481,-10.168,-4.09193},{-6.8811,-16.0088,-4.09303}}; lootPosSmall[] = {{3.69336,-1.78271,-4.98971},{0.536865,7.18945,-4.9887},{-9.68408,-22.5625,-4.9883}}; }; class Land_A_MunicipalOffice: Residential { zombieChance = 0.4; minRoaming = 3; maxRoaming = 9; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}}; }; class Land_A_Office01: Office { lootPos[] = {{0.951172,5.1814,-3.668},{6.68164,5.77954,-3.828},{-4.54492,4.97656,-1.348},{-2.50391,-2.46948,-4.528},{4.23535,-0.336914,-4.528},{4.11133,6.1123,-4.528},{0.242188,6.06299,-4.528},{4.31641,3.74023,-4.528},{5.08887,0.219727,-4.528},{11.6504,-1.5647,-4.528},{14.5811,-4.1123,-4.528},{13.8545,-0.749023,-4.528},{-7.7627,5.59082,-4.528},{1.81152,0.993408,-2.028},{4.93164,4.31982,-2.028},{1.18945,6.07031,-2.028},{2.23145,3.76563,-2.028},{-4.76367,-2.51221,-2.028},{-14.5596,-3.40723,-2.028},{-15.2705,5.92773,-2.028},{-10.9063,6.04175,0.472008},{-6.30762,3.30078,0.472006},{7.6416,6.38696,0.472001},{13.6729,6.5957,0.471999},{13.1924,-2.58691,0.471998},{3.0918,2.4375,6.20491},{-1.45703,-2.28369,6.20491},{-2.12988,4.51587,0.472005},{4.74414,-4.60156,-2.01486},{8.3457,-1.10718,-2.028},{9.94727,-3.74146,-2.028},{7.13867,-2.50732,-2.028},{12.8701,4.70923,-2.028},{15.3721,3.42383,-2.028}}; }; class Land_A_Office02: Office { lootPos[] = {{-0.492188,-5.21558,-8.15078},{-23.6509,2.5791,-8.13766},{20.0923,3.15234,5.38394},{-13.0298,3.35791,5.38394}}; lootPosZombie[] = {{23.459,2.33496,-7.26267},{-23.5835,3.52002,-7.42033},{-14.5962,4.13672,6.25894},{2.16943,-8.09082,-7.27738}}; lootPosSmall[] = {{5.53662,-5.14063,-8.17102},{4.07031,-7.37524,-8.17116},{10.7661,2.05566,5.38394},{3.77979,-0.138672,5.38394},{-17.3296,1.32568,8.71684},{-19.5356,4.49561,8.71684}}; }; class land_barn_metal: Industrial { lootChance = 0.4; lootPos[] = {{-7.38501,-23.21,-5.45213},{4.41235,-20.041,-5.44213},{0.712158,8.36133,-5.44213}}; lootPosZombie[] = {{-3.29272,-0.0527344,-4.56713},{1.25366,6.3125,-4.56713},{2.09326,-10.0215,-4.56713},{6.0415,-1.0459,-4.56713}}; lootPosSmall[] = {{-9.3833,-3.23926,5.58787},{10.5852,22.6768,5.59787},{10.6316,-11.5,5.58787}}; }; class Land_A_BuildingWIP: Industrial { lootChance = 0.5; lootPos[] = {{-10.5488,-9.63086,-6.53368},{-15.2461,-6.49023,-6.53775},{-8.92969,0.594727,-6.54247},{11.4785,-0.0742188,-6.53876},{-7.38574,-8.80273,-6.52579},{-11.9043,-8.42285,-2.54311},{-23.5254,-8.63379,-2.54181},{-20.2549,5.42969,-2.54181},{-12.0371,11.5352,-2.54181},{17.4629,0.628906,-2.53291},{-7.49512,11.791,1.47678},{-20.3037,-4.60156,1.47658},{-6.2334,-1.48926,5.35849}}; lootPosZombie[] = {{-14.5566,-17.4619,4.35989},{-21.1797,-17.0635,2.3658},{-21.0371,-16.5625,-1.65701},{-23.5264,10.2656,-1.65681},{20.6016,2.00977,-3.6508},{-4.34766,0.71582,-5.52696}}; lootPosSmall[] = {{-6.34277,-9.30664,1.47415},{2.97266,11.9238,-6.48314},{-16.1914,7.32715,-6.46935},{-20.0586,-3.9668,-6.53667},{-8.34277,-10.043,-6.52097},{15.4541,-6.74121,-2.54269},{-20.2402,-5.77637,-1.50182},{-5.84766,11.6387,-1.50182},{-21.459,4.00684,2.16899},{-4.97363,-9.99023,2.33434},{-11.9238,4.47656,5.33484}}; }; class Land_Church_01: Church { lootPos[] = {{-6.92822,0.516602,-4.2191}}; lootPosZombie[] = {{4.18628,-4.37549,-5.50933},{7.23792,4.85742,-5.70495}}; lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}}; }; class Land_Church_03: Church { lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.79053,-7.68018,-14.3021},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02246,-14.3021},{5.49878,7.20508,-14.3021},{5.38892,3.4043,-14.3021},{3.23657,2.76074,-14.3021},{-1.51001,7.66309,-14.3021},{-7.6416,4.8125,-14.3021},{-6.56592,-4.59131,-14.3021},{9.552,2.22363,-13.7588},{9.93262,-3.85254,-13.7588}}; hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}}; }; class Land_Church_02: Church { lootPos[] = {}; maxRoaming = 2; }; class Land_Church_02a: Church { lootPos[] = {}; maxRoaming = 2; }; class Land_Church_05R: Church { lootPos[] = {}; maxRoaming = 2; }; class Land_Mil_Barracks_i: MilitarySpecial { lootPos[] = {{-6.59277,-1.98145,-0.698242},{-6.68335,-1.0127,0.0917664},{-2.79736,1.41016,-1.11823},{-3.93701,-1.40625,-1.10825},{-2.17554,-2.44531,-1.10825},{2.59717,-0.514648,-1.06824},{3.02734,-1.58887,0.0917664},{-9.01074,1.53809,-1.09824}}; lootPosZombie[] = {{5.12061,-1.15723,-0.223236},{1.5415,-1.18945,-0.223236},{-1.60571,-0.597656,-0.223236},{-4.54395,-0.015625,-0.223236},{-7.87109,2.06738,-0.223236}}; lootPosSmall[] = {{3.96509,-1.4082,-0.348236},{6.50171,-1.19238,-0.978241},{3.98828,0.0117188,-1.10825},{-6.4707,0.571289,-1.09824}}; }; //Qty: 2 class Land_A_TVTower_Base: Industrial { lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}}; }; class Land_Mil_House: Military { vehPos[] = {{13.439,3.25244,-5.71244,84}}; lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}}; }; class Land_Misc_Cargo1Ao: Industrial { lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}}; }; class Land_Misc_Cargo1Bo: Industrial { lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}}; }; class Land_Nav_Boathouse: Industrial { lootPos[] = {{5.27588,5.51953,3.9203},{5.49609,0.106445,4.19408},{1.68945,7.5166,3.80288},{-5.03613,6.19141,3.91093},{-5.63037,-1.27246,4.41481},{-6.98779,5.52441,3.9814},{-2.92236,9.2002,3.73014},{6.99463,7.80859,3.80663},{7.00342,-2.07422,4.31929}}; }; class Land_ruin_01: Residential { lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}}; }; class Land_wagon_box: Industrial { lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}}; }; class Land_HouseV2_04_interier: Residential { lootPos[] = {{-5.01953,3.08081,-5.74926},{7.32129,6.52051,-5.74936}}; lootPosZombie[] = {{5.07324,1.28564,-4.86547},{5.05615,-1.12622,-4.86607},{5.09668,-3.97656,-4.86701},{-7.60596,-7.62231,-5.25027}}; lootPosSmall[] = {{-4.00293,7.01001,-4.9888},{-3.32715,6.74683,-4.98879},{2.2334,2.82886,-5.05941},{1.39502,2.55396,-5.05942},{4.71631,2.65967,-5.07959}}; }; class Land_HouseV2_01A: Residential { lootPosZombie[] = {{-2.21313,-3.28174,-4.79521}}; lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}}; }; class Land_KBud: Residential { zombieChance = 0.3; maxRoaming = 0; lootPos[] = {{-0.0170898,0.0114746,-0.66367}}; }; // Qty: 90 class Land_A_Castle_Bergfrit: Residential { lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}}; }; // Qty: 3 class Land_A_Castle_Stairs_A: Residential { lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}}; }; // Qty: 3 class Land_A_Castle_Gate: Residential { lootChance = 0.7; lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}}; }; // Qty: 3 class Land_Mil_Barracks: Military { lootPos[] = {}; lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}}; }; // Qty: 8 class Land_Mil_Barracks_L: Military { lootPos[] = {}; }; // Qty: 5 class Land_Barn_W_02: Farm { lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}}; }; // Qty: 3 class Land_sara_domek_zluty: Residential { maxRoaming = 1; lootPos[] = {{2.95703,3.00732,-2.4337},{7.06738,2.95557,-2.4337},{6.36304,-0.236328,-2.43375},{0.627686,-0.586914,-2.43387},{-0.659912,2.05371,-2.4337},{-2.77515,0.751953,-2.43372},{-5.07666,3.04492,-2.43361},{-6.17139,-2.33691,-2.43382},{-3.75293,-3.54688,-2.43382}}; }; // Qty: 3 class Land_HouseV_3I4: Residential { maxRoaming = 3; lootPosZombie[] = {{6.1272,2.78906,-2.07073},{-4.63208,5.15771,-2.20779}}; }; // Qty: 103 class Land_Shed_W4: Residential { maxRoaming = 3; lootPosZombie[] = {{-1.36035,-5.73657,-0.56669},{0.554688,-5.27881,-0.569374}}; }; // Qty: 172 class Land_HouseV_3I1: Residential { maxRoaming = 3; lootPosZombie[] = {{5.18896,-2.26819,-1.60805},{-5.49658,-3.26038,-1.8894}}; }; // Qty: 103 class Land_HouseV_1T: Residential { maxRoaming = 3; lootPosZombie[] = {{-4.91797,6.75098,-2.32535},{3.49487,-1.74414,-2.40549}}; }; // Qty: 90 class Land_telek1: Industrial { maxRoaming = 3; lootPos[] = {}; }; // Qty: 4 class Land_Rail_House_01: Industrial { lootPos[] = {{-2.35864,3.04199,-1.28266}}; lootPosZombie[] = {{0.141846,2.74268,-0.40766}}; lootPosSmall[] = {{3.13745,3.62549,-1.28266}}; }; // Qty: 9 class Land_HouseV_2I: Default { maxRoaming = 3; lootPos[] = {}; lootPosZombie[] = {{-6.33838,-0.644531,-2.07941},{-4.12793,-9.34375,-2.07941}}; }; // Qty: 83 class Land_Misc_deerstand: Hunting { zombieChance = 0.3; lootChance = 0.5; maxRoaming = 3; lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}}; }; // Qty: 56 class Camp: Military { maxRoaming = 1; lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}}; }; // Qty: 1 class CampEast: Military { maxRoaming = 1; lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}}; }; // Qty: 1 class CampEast_EP1: Military { maxRoaming = 1; lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}}; }; // Qty: 1 class MASH: Hospital { maxRoaming = 1; lootChance = 0.4; lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}}; }; // Qty: 1 class MASH_EP1: MASH{}; class UH1Wreck_DZ: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0.6; minRoaming = 4; maxRoaming = 8; lootPos[] = {}; }; class UH60Wreck_DZ: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0.6; minRoaming = 4; maxRoaming = 8; lootPos[] = {}; }; class USMC_WarfareBFieldhHospital: MASH { minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_soldier","z_soldier_heavy"}; lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}}; }; // Qty: 1 class Land_Ind_Shed_02_main: Default { zombieChance = 0.3; maxRoaming = 3; }; // Qty: 283 class HouseRoaming: Residential { lootChance = 0.5; zombieChance = 0.2; maxRoaming = 2; }; class FarmRoaming: Farm { lootChance = 0.3; zombieChance = 0.4; maxRoaming = 2; }; class land_shed_m03: HouseRoaming { lootPosZombie[] = {{1.73657,-0.0332031,-0.198479}}; }; class land_ind_workshop01_03: HouseRoaming { lootPosZombie[] = {{2.75952,0.594727,-0.606018},{2.77246,2.89258,-0.606018},{-3.54077,5.02344,-0.606018}}; }; class Land_Shed_W03: HouseRoaming { lootPosZombie[] = {{0.35022,-2.35254,0.0159397}}; }; // Qty: 206 class Land_HouseV_1I3: HouseRoaming { lootPosZombie[] = {{2.03467,-1.04419,-1.25841}}; }; // Qty: 117 class Land_HouseV_1L1: HouseRoaming {}; // Qty: 97 class Land_HouseV_1I2: Residential{ lootPosZombie[] = {{0.911133,-4.5022,-1.35152},{-3.38965,2.33008,-1.35312}}; }; class Land_HouseV_2L: Residential{ lootPosZombie[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}}; lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}}; }; class Land_HouseV_2T1: Residential{ lootPosZombie[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}}; }; class Land_houseV_2T2: Residential{ lootPos[] = {{-3.49072,1.01782,-4.03519}}; lootPosZombie[] = {{-4.70093,0.893921,-3.16019},{6.19409,4.90735,-3.99267}}; lootPosSmall[] = {{2.8606,4.33081,-4.65974},{-0.222778,4.34985,-4.65713}}; }; class Land_HouseV_3I2: HouseRoaming{}; class Land_HouseBlock_A1: HouseRoaming{}; class Land_HouseBlock_A1_2: HouseRoaming{}; class Land_HouseBlock_A2: HouseRoaming{}; class Land_HouseBlock_A2_1: HouseRoaming{}; class Land_HouseBlock_A3: HouseRoaming{}; class Land_HouseBlock_B1: HouseRoaming{}; class Land_HouseBlock_B2: HouseRoaming{}; class Land_HouseBlock_B3: Residential{ lootPosZombie[] = {{0.878418,5.69189,-6.38459}}; lootPosSmall[] = {{2.4126,5.16846,-6.94959}}; }; class Land_HouseBlock_B4: Residential{ lootPosZombie[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}}; lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}}; }; class Land_HouseBlock_B5: Residential{ lootPosZombie[] = {{6.5918,0.56543,-6.60703},{-0.304932,-6.36328,-6.60701}}; }; class Land_HouseBlock_B6: Residential{ lootPosZombie[] = {{-4.28174,1.32861,-6.7437},{-3.84131,-0.0163574,-6.74365}}; }; class Land_HouseBlock_C1: HouseRoaming{}; class Land_HouseBlock_C2: HouseRoaming{}; class Land_HouseBlock_C3: HouseRoaming{}; class Land_HouseBlock_C4: HouseRoaming{}; class Land_HouseBlock_C5: HouseRoaming{}; class Land_HouseV2_01B: Residential { lootPosZombie[] = {{-3.51318,-3.36133,-4.67352},{9.73682,3.37646,-5.2341}}; lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}}; }; // Qty: 20 class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29 class Land_HouseV2_03: HouseRoaming {}; // Qty: 8 class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266 class Land_A_statue01: HouseRoaming { zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"}; minRoaming = 2; maxRoaming = 8; }; // Qty: 3 class Land_Shed_W02: FarmRoaming {}; // Qty: 213 //allow class Grave: HouseRoaming { maxRoaming = 3; }; class GraveCross1: HouseRoaming { maxRoaming = 2; }; class GraveCross2: HouseRoaming { maxRoaming = 2; }; class GraveCrossHelmet: Military { maxRoaming = 4; }; class Land_HouseV_1L2: Residential { maxRoaming = 3; lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}}; lootPosSmall[] = {{0.183594,-5.47998,-1.08436}}; }; // Qty: 101 class Land_Misc_PowerStation: Industrial { lootPos[] = {{4.48071,0.993652,-1.26757}}; lootPosZombie[] = {{3.6814,-2.31836,-0.393753}}; lootPosSmall[] = {{3.66821,3.70605,-1.2678}}; }; class Land_HouseV_3I3: HouseRoaming{ lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}}; }; class Land_Mil_Guardhouse: Military { lootPos[] = {{-2.50977,3.32568,-1.66939}}; lootPosZombie[] = {{-2.62744,0.743164,-0.794393}}; }; // DAYZ AMP More buildings class Mass_grave_DZ: HouseRoaming { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; minRoaming = 8; maxRoaming = 16; lootChance = 1; zombieChance = 1; }; class Land_Shed_W02_EP1: FarmRoaming{}; class Land_MBG_ApartmentsOne_W: HouseRoaming{}; class Land_MBG_ApartmentsTwo_P: HouseRoaming{}; class Land_MBG_ApartmentsTwo_G: HouseRoaming{}; class Land_MBG_ApartmentsTwo_B: HouseRoaming{}; class Land_Ind_FuelStation_Build_EP1: IndustrialFuel { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}}; }; class Land_ibr_FuelStation_Build: IndustrialFuel { lootChance = 0.5; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}}; }; class Land_Mil_ControlTower_EP1: Military { lootChance = 0.4; lootPos[] = { { 5.53369,3.64355,-5.46368 }, { 7.67236,3.68115,-1.0687 }, { 7.53271,-1.70068,-1.0687 }, { 4.55225,1.64111,2.92148 }, { 10.1292,3.6958,-9.62869 }, { 0.491943,6.1543,-9.62869}, { 7.54956,1.74512,-0.378696}, {5.40234,-1.71289,-0.378696}}; }; class Land_Mil_hangar_EP1: MilitaryIndustrial { maxRoaming = 3; lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}}; }; class Land_Mil_Guardhouse_EP1: Military { lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}}; }; class Land_Mil_Repair_center_EP1: Industrial { lootPos[] = { {-2.42432,-0.73584,-1.52847}, {-2.43018,2.83984,-1.52847}}; }; class Land_Ind_PowerStation_EP1: Industrial { lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}}; }; class land_repair_center: Industrial { lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}}; lootPosSmall[] = {{-2.52832,1.68213,-1.54846}}; }; class Land_Ind_TankBig: Industrial { lootChance = 0.1; lootPosSmall[] = {{-1.2981,3.27441,5.34628},{3.49609,-3.02539,5.34628}}; }; class Land_Ind_Coltan_Main_EP1: Industrial { lootPos[] = {{4.57178,-9.46716,2.36833},{-3.41223,16.6705,-6.38571},{-2.18005,4.8584,-6.33167},{-1.8158,7.86523,-6.33167},{6.59717,16.1372,0.928326},{7.28076,16.1573,4.84833}}; }; class Land_A_Mosque_big_hq_EP1: Church { lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}}; }; class Land_A_Mosque_big_addon_EP1: Church { lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}}; }; class Land_A_Mosque_big_wall_EP1: Church { lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}}; }; class Land_A_Mosque_small_1_EP1: Church { lootPos[] = { { 2.45117,3.39063,-2.04604 }, { 0.183105,0.826172,-2.04605 }, { 6.66406,4.11719,-1.9437 }, { 0.49707,-1.33301,-1.69603 }}; }; class Land_A_Mosque_small_2_EP1: Church { lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 }}; }; class Land_Mil_Barracks_i_EP1: MilitarySpecial { lootChance = 0.2; maxRoaming = 2; lootPos[] = { {5.15625,-2.30371,-1.09824}, {1.05664,-2.45508,-1.09824}, {-0.841797,-2.36133,-1.09824}, {-4.03516,-2.31836,-1.09824}, {-8.49609,-2.33838,-1.09824}}; }; class Land_fortified_nest_big_EP1: Military { lootPos[] = { {0.663086,1.06738,-0.740341}, {0.513184,-1.3623,-0.740341}, {-0.991211,1.11621,-0.740341}, {-2.87109,-3.94238,-0.740341}}; }; class Land_Mil_House_EP1: Military { vehPos[] = { { 13.439,3.25244,-5.71244,84 }}; lootPos[] = {{11.7949,4.3147,-5.81439}}; lootPosZombie[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}}; lootPosSmall[] = {{-1.54785,5.46997,-5.00406},{-2.61816,5.46362,-5.0097}}; }; class Land_Misc_Cargo1Bo_EP1: Industrial { lootPos[] = {{-0.0170898,-0.331421,-1.09225}}; }; class Land_Mil_Barracks_EP1: Military { lootPos[] = {}; }; class Land_Mil_Barracks_L_EP1: Military { lootPos[] = {}; lootPosZombie[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}}; }; class Land_vez: Military { maxRoaming = 1; lootPos[] = {{-0.0585938,1.51367,1.36331}}; lootPosZombie[] = {{-0.116699,-0.801758,-2.81857}}; }; class Land_Shed_W03_EP1: Residential { maxRoaming = 3; lootPos[] = {}; }; class Land_Ind_Oil_Pump_EP1: Industrial { lootPos[] = { { 1.49048,-1.99609,-2.08473 }}; }; class Land_IndPipe2_bigL_L_EP1: Industrial { lootPos[] = { { 1.09961,1.11572,2.0323 }}; }; class Land_Barrack2: Hospital { maxRoaming = 1; lootChance = 0.4; lootPos[] = { { -1.96484,4.15576,-0.689606 }, { 1.15381,0.3125,-0.691864 }}; }; class HMMWVWreck: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class UralWreck: Military { zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class SKODAWreck: Residential { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class UAZWreck: Residential { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class datsun01Wreck: Residential { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class hiluxWreck: Industrial { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class datsun02Wreck: Military { zombieClass[] = {"zZombie_Base","z_hunter"}; zombieChance = 0.3; lootChance = 0; minRoaming = 1; maxRoaming = 2; lootPos[] = {}; }; class Land_Ind_Shed_01_EP1: Default { zombieChance = 0.3; maxRoaming = 3; }; class DynamicDebris: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; itemType[] = { { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "Makarov","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "ItemToolbox","weapon" }, { "","generic" }, { "","food" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "WeaponHolder_ItemJerrycan","object" } }; itemChance[] = { 0.191, 0.012, 0.062, 0.024, 0.024, 0.055, 0.055, 0.055, 0.022, 0.169, 0.055, 0.066, 0.055, 0.033, 0.011, 0.078, 0.033 }; }; class DynamicDebrisMilitary: Default { lootChance = 0.4; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; itemType[] = { { "ItemEtool","weapon" }, { "ItemSandbag","magazine"}, { "","military" }, { "ItemWatch","generic" }, { "ItemCompass","generic" }, { "ItemMap","weapon" }, { "MakarovSD","weapon" }, { "Colt1911","weapon" }, { "ItemFlashlight","generic" }, { "ItemKnife","generic" }, { "ItemMatchbox","generic" }, { "ItemToolbox","weapon" }, { "","generic" }, { "","food" }, { "PartGeneric","magazine" }, { "PartWheel","magazine" }, { "PartFueltank","magazine" }, { "PartEngine","magazine" }, { "PartGlass","magazine" }, { "PartVRotor","magazine" }, { "WeaponHolder_ItemJerrycan","object" } }; itemChance[] = { 0.050, 0.100, 0.080, 0.100, 0.020, 0.050, 0.010, 0.020, 0.010, 0.050, 0.050, 0.020, 0.150, 0.050, 0.060, 0.050, 0.030, 0.02, 0.03, 0.02, 0.03 }; }; class SupplyDrop: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemType[] = { { "PartPlywoodPack","magazine" }, { "PartPlankPack","magazine" }, { "CinderBlocks","magazine" }, { "MortarBucket","magazine" }, { "bulk_PartGeneric","magazine" }, { "bulk_ItemSandbag","magazine"}, { "bulk_ItemTankTrap","magazine"}, { "ItemSledge","weapon" }, }; itemChance[] = { 0.15, 0.2, 0.1, 0.1, 0.2, 0.1, 0.1, 0.05 }; }; class MassGrave: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; itemType[] = { { "M16A2","weapon" }, { "M16A2GL","weapon" }, { "M249_DZ","weapon" }, { "M9SD","weapon" }, { "Pecheneg_DZ","weapon"}, { "AK_74","weapon" }, { "M4A1_Aim","weapon" }, { "AKS_74_kobra","weapon" }, { "AKS_74_U","weapon" }, { "AK_47_M","weapon" }, { "M24","weapon" }, { "SVD_CAMO","weapon" }, { "M1014","weapon" }, { "BAF_LRR_scoped","weapon" }, { "M4SPR","weapon" }, { "M4A1","weapon" }, { "M14_EP1","weapon" }, { "UZI_EP1","weapon" }, { "Remington870_lamp","weapon" }, { "glock17_EP1","weapon" }, { "M240_DZ","weapon" }, { "M4A1_AIM_SD_camo","weapon" }, { "M16A4_ACG","weapon" }, { "M4A1_HWS_GL_camo","weapon" }, { "Mk_48_DZ","weapon" }, { "M4A3_CCO_EP1","weapon" }, //Ammo { "AmmoBoxSmall_556","object" }, { "AmmoBoxSmall_762","object" }, //{"NVGoggles","weapon"}, { "Binocular","weapon" }, { "ItemFlashlightRed","military" }, { "ItemKnife","military" }, { "ItemGPS","weapon" }, { "ItemMap","military" }, { "Binocular_Vector","military" }, {"DZ_ALICE_Pack_EP1","object"}, // 16 {"DZ_TK_Assault_Pack_EP1","object"}, // 16 {"DZ_British_ACU","object"}, // 18 {"DZ_CivilBackpack_EP1","object"}, // 24 {"DZ_Backpack_EP1","object"}, // 30 {"DZ_LargeGunBag_EP1","object"}, // 45 { "","medical" }, { "","generic" }, { "","military" }, //{"Body","object"}, {"PipeBomb","magazine"}, {"Sa58V_RCO_EP1","weapon"}, {"Sa58V_CCO_EP1","weapon"}, {"G36_C_SD_camo","weapon"}, {"M40A3","weapon"}, {"100Rnd_762x54_PK","magazine"}, { "","militaryclothes" }, {"WeaponHolder_ItemMachete", "object"}, { "SCAR_H_LNG_Sniper_SD","weapon" }, }; itemChance[] = { 0.03, 0.01, 0.01, 0.02, 0.01, 0.02, 0.01, 0.01, 0.02, 0.02, 0.01, 0.01, 0.02, 0.01, 0.01, 0.01, 0.02, 0.03, 0.01, 0.02, 0.02, 0.01, 0.01, 0.01, 0.01, 0.01, 0.03, 0.03, 0.01, 0.02, 0.01, 0.01, 0.01, 0.01, 0.03, 0.02, 0.02, 0.02, 0.01, 0.01, 0.05, 0.05, 0.14, 0.01, 0.01, 0.01, 0.01, 0.01, 0.01, 0.05, 0.02, 0.01 }; }; class Land_House_C_1_EP1: Residential { lootPos[] = { { -3.70313,-0.119629,-0.927744 }, { -7.34131,-0.464844,-0.927744 }, { -6.0498,-2.62646,-0.927744 }, { 3.95093,-2.81006,-0.927744 }, { 3.69873,0.496582,-0.927744 }, { 6.72168,-1.4165,-0.927744 }, { 5.64063,-3.16113,-0.927744 }}; }; class Land_House_C_2_EP1: Residential { lootPos[] = { { 1.09351,-0.86499,-2.31269 }, { 4.32935,-0.392578,-2.31269 }, { 0.98291,2.44946,-2.30486 }, { 3.63306,-0.0957031,0.785267 }, { -2.43628,-0.856689,0.547504 }}; }; class Land_House_C_3_EP1: Residential { lootPos[] = { { 6.61987,-1.8667,-3.91483 }, { 5.80493,1.21094,-3.91483 }, { -7.11523,2.78418,-3.86868 }, { -6.45874,-0.478271,-3.86868 }, { -6.37598,-2.27344,-3.86868 }, { -4.84521,-2.55664,0.576136 }, { -1.21606,-1.24634,1.96108 }}; }; class Land_House_C_4_EP1: Residential { lootPos[] = { { 5.38452,-0.364746,-3.48355 }, { 3.16089,2.81616,-3.48355 }, { -3.36499,2.44629,-3.48355 }, { -4.60474,0.0483398,-3.48355 }, { 4.34985,-0.835205,-0.35146 }, { 1.84668,-3.7168,-0.352423 }, { -1.23096,-5.15308,-0.27861 }, { -4.16602,2.48022,-0.348963 }}; }; class Land_House_C_5_EP1: Residential { lootPos[] = { { 3.1499,2.39502,-1.36692 }, { -1.80127,-2.98022,-1.36692 }}; }; class Land_House_C_5_V2_EP1: Residential { lootPos[] = { { 3.42529,1.77832,-1.36692 }, { -3.6687,1.98779,-1.36692 }, { -2.0271,-2.9126,-1.36692 }, { -1.271,-3.94385,1.33329 }}; }; class Land_House_C_5_V3_EP1: Residential { lootPos[] = { { 2.59375,2.28711,-1.4715 }, { -2.56445,-3.37988,-1.4715 }, { 1.88525,2.08398,1.42051 }, { -1.42725,-4.34424,1.23343 }}; }; class Land_House_C_5_V1_EP1: Residential { lootPos[] = { { 2.59375,2.28711,-1.4715 }, { -2.56445,-3.37988,-1.4715 }, { 1.88525,2.08398,1.42051 }, { -1.42725,-4.34424,1.23343 }}; }; class Land_House_K_6_EP1: Residential { lootPos[] = { {2.36108,1.41309,-1.60797}, {-2.57178,1.42285,-1.59425}, {-4.81445,2.98193,1.48639}, {-0.123047,3.83203,1.47144}, {2.7063,0.193359,4.42145}, {-4.3584,-2.99609,4.33153}, {-0.0888672,3.0293,4.42143}, {2.10864,0.180664,1.47076}, {-4.10083,-2.09082,1.55551}}; }; class Land_House_C_9_EP1: Residential { lootPos[] = { { -3.47339,2.13086,-3.74726 }, { -3.17773,4.19849,-3.74837 }, { -0.839844,5.7041,-3.74944 }, { 4.67529,1.19897,-3.74832 }, { 4.20508,-1.85229,-3.74805 }, { 1.01074,-0.609619,-0.152166 }, { 0.213379,1.56616,-0.152166 }, { 1.66138,4.33472,-0.152166 }, { 4.38208,-5.14136,-0.152166 }}; }; class Land_House_C_10_EP1: Residential { lootPos[] = { { -1.69873,-1.29932,-4.18862 }, { -1.44849,-6.23291,-4.19626 }, { 3.10547,-1.64893,-4.1758 }, { 2.32983,6.66553,-4.16892 }, { -1.91699,8.00635,-4.16562 }, { -2.5752,5.90967,-4.1708 }, { -0.346924,-6.49536,-0.869595 }, { 0.373047,-2.14429,-0.869452 }, { -2.33911,-5.66138,-0.86986 }, { -2.09888,1.83032,-0.868948 }}; }; class Land_House_C_11_EP1: Residential { lootPos[] = { { -4.875,-3.75586,-2.45703 }, { -1.22852,-3.17529,-2.08453 }, { 6.55859,0.731934,-2.08453 }, { 4.74072,3.21436,-2.08453 }, { 4.39551,0.458984,-2.08453 }, { 0.449219,-3.03857,0.972969 }, { 4.8291,3.44629,0.972969 }}; }; class Land_House_C_12_EP1: Industrial { lootPos[] = { { 6.2915,1.28516,-3.51101 }, { 6.84961,-2.6499,-3.51101 }, { 3.27588,-3.54541,-3.51101 }, { -1.03223,0.811768,-3.51101 }, { -2.31982,0.178223,-3.51101 }, { -2.46631,-6.43018,-3.51101 }, { -3.02686,-8.6123,0.136051 }, { 0.570801,-8.02637,0.139021 }, {-2.84692,-2.58569,0.138428}}; }; class Land_House_K_3_EP1: Residential { lootPos[] = { { 0.524414,3.5166,-0.53767 }, { 1.53491,-0.0644531,-0.790318 }, { -0.887451,0.615234,-0.790318 }, { -4.46191,1.38379,-0.795597 }, { 1.1001,5.40723,2.81719 }}; }; class Land_House_K_7_EP1: Residential { lootPos[] = { { -0.995361,1.89014,-0.218372 }, { -4.9541,3.85254,-0.218374 }, { -3.4502,4.0376,3.32767 }}; }; class Land_House_L_7_EP1: Residential { lootPos[] = { { 3.52979,-0.34375,0.102112 }, { -0.245117,3.10742,-0.261154 }, { -5.43408,3.36426,-0.646149 }, { -4.90137,1.19189,-0.651993}, { 0.214844,-3.70947,-1.00735}}; }; class Land_House_L_6_EP1: Residential { lootPos[] = { { 5.51416,-0.64624,-1.509 }, { 1.1626,1.93677,-1.5399 }, { 4.20996,1.62158,1.28101 }, { 3.15381,-2.12427,1.28099 }, { -3.74268,-2.23193,-1.53738 }}; }; class Land_House_K_8_EP1: Residential { lootPos[] = { { 2.47577,-2.24414,-2.56724 }, { -1.96313,-1.05566,-2.54675 }, { -2.44165,2.20215,-2.57804 }, { 1.6947,1.77832,-2.58702 }, { 0.350647,-0.424805,0.251534 }, { -0.741699,3.94141,0.252193 }, { -0.392883,3.23242,3.35996 }, { -1.83887,-0.766602,3.35996 }}; }; class Land_House_K_5_EP1: Residential { lootPos[] = { { -2.40381,1.90674,1.51889 }, { -5.96777,0.826416,0.710116 }, { -3.05811,4.05676,1.52165 }, { 1.29199,1.85913,1.54825 }, { 4.40381,3.96619,2.26365 }, { 4.17725,0.271484,2.4009 }, { 1.30908,1.50195,1.55225 }}; }; class Land_House_K_1_EP1: Residential { lootPos[] = { { -0.685547,4.02161,1.56626 }, { 3.71387,5.48114,1.56626 }, { 3.23438,2.35388,1.56626 }, { -3.30566,4.65558,1.54929 }, { -3.77539,2.02087,1.60863 }}; }; class Land_House_L_1_EP1: Residential { lootPos[] = { {1.63135,-1.2251,-0.619034}, {-0.165039,-1.74463,-0.6114815}, {-1.18311,-0.15918,-0.596542}}; }; class Land_House_L_3_EP1: Residential { lootPos[] = { { -5.59863,-0.384766,-0.173644 }, { -5.23425,2.49609,-0.22691 }, { 0.75769,2.95508,-0.222477 }, { -0.387817,0.0234375,-0.222477 }, { 2.11365,2.99512,-0.222477 }}; }; class Land_House_L_4_EP1: Residential { lootPos[] = { { -3.34961,-0.487122,-1.33058 }, { -6.60547,0.131348,-1.29852 }, { -0.385742,-0.0551758,-1.34066 }, { -0.209961,3.14941,-1.253 }, { 3.47559,0.370972,-1.05766 }, { 5.41992,3.25671,-1.01435 }}; }; class Land_House_L_9_EP1: Residential { lootPos[] = { { 4.4043,0.311035,-0.621445 }, { -2.23584,1.68604,-0.542923 }, { 4.0918,0.924805,2.60419}}; }; class LAND_ibr_bank: Office { lootPos[] = { { 1.44702,-0.9551,-1.60158 }, { -7.40649,-4.9482,-1.60158 }, { -7.50879,3.1616,-1.60158 }, { -13.1931,3.0244,-1.60158 }, { -10.6316,-1.4922,-1.60158 }, { -10.3481,-5.6631,-1.60158 }, { -14.0247,-6.4653,-1.60158 }, { -10.1897,-2.6592,-1.60158 }}; }; class Land_House_L_8_EP1: Residential { lootPos[] = { { 0.662598,5.04395,-1.01205 }, { 0.73291,2.59424,-1.01574 }, { 4.73828,3.56836,-0.773781 }, { 3.76758,3.67578,1.73622 }, { -2.51514,-2.19971,-1.55013 }, { -2.51514,-2.19971,-1.55013 }}; }; class Land_ibrhotel: Residential { lootPos[] = { { -8.44922,9.08105,-7.74672 }, { -0.813965,9.1748,-7.74672 }, { 3.17383,11.873,-7.74672 }, { 2.74072,2.91016,-7.74672 }, { 3.80225,-2.44434,-7.85944 }, { -1.28711,-0.235352,-4.25943 }, { 17.8379,-8.18896,-4.25943 }, { 15.4878,-11.4014,-4.25943 }, { 11.8403,-17.5391,-4.25943 }, { 4.74902,-11.9019,-4.25943 }, { -9.04395,-17.6064,-4.25943 }, { -11.9761,-15.2539,-4.25943 }, { -15.9063,-12.082,-4.25943 }, { -12.2837,-4.31934,-4.25943 }, { -16.7495,9,-4.25943 }, { -15.7764,11.6875,-4.25944 }, { -11.9551,16.458,-4.25944 }, { -4.83203,12.1294,-4.25943 }, { -5.21436,6.14258,-4.25943 }, { 3.57373,5.38721,-4.25943 }, { 8.66553,17.2417,-4.25943 }, { 12.2725,16.1885,-4.25943 }, { 11.8359,4.06348,-4.25943 }, { 8.99023,1.72949,-4.25943 }, { -1.28711,-0.235352,-0.759062 }, { 17.8379,-8.18896,-0.759062 }, { 15.4878,-11.4014,-0.759062 }, { 11.8403,-17.5391,-0.759062 }, { 4.74902,-11.9019,-0.759062 }, { -9.04395,-17.6064,-0.759062 }, { -11.9761,-15.2539,-0.759062 }, { -15.9063,-12.082,-0.759062 }, { -12.2837,-4.31934,-0.759062 }, { -16.7495,9,-0.759062 }, { -15.7764,11.6875,-4.25944 }, { -11.9551,16.458,-4.25944 }, { -4.83203,12.1294,-0.759062 }, { -5.21436,6.14258,-0.759062 }, { 3.57373,5.38721,-0.759062 }, { 8.66553,17.2417,-0.759062 }, { 12.2725,16.1885,-0.759062 }, { 11.8359,4.06348,-0.759062 }, { 8.99023,1.72949,-0.759062 }, { -1.28711,-0.235352,2.74082 }, { 17.8379,-8.18896,2.74082 }, { 15.4878,-11.4014,2.74082 }, { 11.8403,-17.5391,2.74082 }, { 4.74902,-11.9019,2.74082 }, { -9.04395,-17.6064,2.74082 }, { -11.9761,-15.2539,2.74082 }, { -15.9063,-12.082,2.74082 }, { -12.2837,-4.31934,2.74082 }, { -16.7495,9,2.74082 }, { -15.7764,11.6875,-4.25944 }, { -11.9551,16.458,-4.25944 }, { -4.83203,12.1294,2.74082 }, { -5.21436,6.14258,2.74082 }, { 3.57373,5.38721,2.74082 }, { 8.66553,17.2417,2.74082 }, { 12.2725,16.1885,2.74082 }, { 11.8359,4.06348,2.74082 }, { -1.54492,0.158691,6.24485 }, { 3.11914,5.81445,6.24485 }}; }; class Land_MBG_Shanty_BIG: Residential { lootPos[] = { { -29.8752,-15.8057,2.99997 }, { 23.4097,11.5024,24.9672 }, { -29.345,-16.7568,3.04013 }, { 23.2319,11.6201,27.9672 }, { -33.3779,-11.3564,5.81198 }}; }; class Land_dum_istan3_hromada2: Residential { lootPos[] = { { 1.67627,3,-4.62603 }, { -1.47363,4.92285,-1.28517 }, { 6.43848,1.93555,2.08801 }}; }; class Land_budova4_in: Military { lootPos[] = { { -6.50415,2.1416,-1.88723 }, { -1.66162,2.10168,-1.88723 }, { 2.94312,2.297,-1.88723 }, { 5.34082,-1.82922,-1.88723 }}; }; class land_army_hut_int: Military { lootPos[] = { { 2.7959,-5.07373,-1.33056 }, { 2.79785,-2.1626,-1.33056 }, { -0.943359,-0.060791,-1.35981 }, { 0.689453,1.87134,-1.36167 }}; }; class Land_army_hut3_long_int: Military { lootPos[] = { { -2.88721,-4.36035,-1.23617 }, { 0.753906,-3.90039,-1.23617 }, { -2.53711,-1.95117,-1.23617 }, { -2.27856,-0.211914,-1.23617 }, { -0.0664063,-1.70801,-1.23617 }, { 0.141113,2.31104,-1.23617 }}; }; class land_army_hut2_int: Military { lootPos[] = { { -0.421387,-0.0517578,-0.948329 }, { 1.80103,0.945313,-0.948329 }, { 2.24585,-2.6875,-0.948329 }, { -1.24561,-1.53955,-0.948329 }}; }; class land_ibr_hangar: MilitaryIndustrial { lootPos[] = { { -5.75635,9.95386,-3.57318 }, { -8.06152,-11.4065,-3.58192 }, { 8.68555,-5.30371,-3.57942 }}; }; class Land_MBG_Police_Station: Office { lootPos[] = { { 9.81543,-4.36365,-1.59829 }, { 1.01172,-6.02344,-1.59829 }, { -5.03369,-5.98376,-1.59829 }, { -8.5415,-0.348511,-1.59829 }, { -8.88574,-2.93823,-1.59829 }, { -5.55518,4.80493,-1.59829 }, { -1.77246,5.49365,-1.59829 }, { 2.32129,6.33032,-1.59829 }, { 3.54492,6.27332,1.68834 }, { 9.88916,4.68176,1.68833 }, { 10.0566,-1.07727,1.68833 }, { 6.6499,1.78296,1.68833 }, { -5.30029,-2.68726,1.68833 }, { 1.25977,-1.76636,1.68833 }, { -6.56689,1.51843,1.68834 }, { -5.33887,3.92529,1.68834 }, { -2.3125,6.18774,1.68834 }}; }; class Land_dum_mesto_in: Residential { lootPos[] = { { -5.53796,-2.51996,-3.99769 }, { -4.66113,1.34052,-4.26331 }, { -4.9137,3.4718,-4.26331 }, { 0.397583,-2.74866,-4.26418 }, { 2.18762,0.74707,-4.26418 }, { 4.94128,-1.67108,-4.26418 }, { 4.48279,2.82495,-4.26418 }, { 1.11023,4.69928,-2.75561 }, { 4.98938,3.79883,-1.28095 }, { 5.55957,-1.61218,-1.28095 }, { 0.695679,-2.18268,-1.28095 }, { -2.42969,-1.18854,-1.27582 }, { -4.77722,3.51996,-1.27582 }}; }; class Land_tovarna1: Industrial { lootPos[] = { { 2.83887,5.23889,-5.75442 }, { -2.30774,7.31934,-5.75442 }, { -11.0908,5.44897,-5.75442 }, { -11.4746,-1.5791,-5.75442 }, { -5.52405,1.68994,-5.75442 }, { 2.82605,1.4801,-5.75442 }, { 2.44128,-6.50256,-5.75442 }, { -6.68335,-0.453369,2.17997 }, { -3.81812,0.690186,2.17997 }, { 2.78735,1.19409,2.17997 }, { 1.59167,-6.06665,2.17997 }, { -2.4646,-5.63696,2.17997 }, { -5.77393,-7.28271,2.17997 }, { -0.484985,-3.14197,4.82992 }}; }; class Land_Ind_Garage01_EP1: Industrial { lootPos[] = {{1.65088,2.49048,-1.23114}}; lootPosZombie[] = {{0.125488,0.557861,-0.357141},{1.11084,-1.33643,-0.36116}}; lootPosSmall[] = {{2.89014,2.49634,-1.12063},{2.84814,3.43677,-1.12102},{1.39063,3.59766,-0.391855},{1.57227,3.61353,0.368147},{1.7251,3.61353,-1.15185}}; }; class land_hut01: Residential { lootPos[] = { { 0.304749,-0.543213,-0.448339 }, { 0.885254,2.90747,-0.44834 }}; }; class land_housev2_05: Residential { lootPosZombie[] = {{-3.78809,-0.407715,-2.06879},{5.36499,7.90381,-2.08879}}; }; class land_hut02: Residential { lootPos[] = { { -0.498901,2.974,-0.445764 }, { -1.07245,-0.756958,-0.445764 }}; }; class land_hut04: Residential { lootPos[] = { { -1.07227,-0.354492,-0.437198 }, { 0.939697,2.78271,-0.437198 }}; }; class Land_Ind_Oil_Tower_EP1: Industrial { lootPos[] = { { 3.55743,-5.92773,-12.9755 }, { 4.63086,1.24902,-12.9932 }, { -0.240356,-1.08252,-12.9875 }, { 6.87689,-6.34961,-8.00889 }, { 2.31177,0.231689,-8.00478 }}; }; class Land_ibr_terminal: Office { lootPos[] = { { 11.1885,-13.0669,-4.04974 }, { 4.42383,-9.64746,-4.04974 }, { -2.42822,-6.94775,-4.04974 }, { -3.00537,-1.25439,-4.04974 }, { 0.473145,8.72314,-4.04974 }, { 14.8608,12.5249,-4.04974 }, { 3.33838,-14.5229,0.581566 }, { -3.88428,-17.5376,0.581566 }, { -17.3682,0.572266,-4.05001 }, { -13.7939,0.576172,-0.231342 }, { -2.83545,10.9009,-0.949741 }, { -2.27686,-16.4238,3.68157 }}; }; class Land_A_Villa_EP1: Office { lootPos[] = { { -23.3442,1.71484,-3.65929 }, { 14.5498,-5.69775,-5.06722 }, { 5.8457,-2.09814,-5.06717 }, { 9.5249,3.76563,-5.06717 }, { 10.0454,11.5093,-5.0734 }, { 0.268555,8.64648,-5.06699 }, { -0.378906,15.3989,-5.06724 }, { -6.68506,14.9448,-5.06722 }, { -10.9644,13.0996,-5.06719 }, { 11.0571,4.48926,-1.48401 }, { 2.85938,9.12939,-1.48407 }, { -3.87646,8.01416,-1.4844 }, { 0.0537109,10.3984,-1.4844 }, { -2.78467,13.5903,-1.4844 }, { -0.118652,15.3394,-1.4844 }, { -6.73779,15.772,-1.4844 }, { -8.39453,13.5249,-1.4844 }, { -10.5317,9.75146,-1.4844 }, { -11.8062,14.2358,-1.4844 }, { -15.5771,14.0396,-1.4844 }}; }; class Land_A_Office01_EP1: Land_A_Office01 { lootPos[] = { { -2.50391,-2.46948,-4.728 }, { 4.23535,-0.336914,-4.728 }, { 4.11133,6.1123,-4.728 }, { 0.242188,6.06299,-4.728 }, { 4.31641,3.74023,-4.728 }, { 5.08887,0.219727,-4.728 }, { 11.6504,-1.5647,-4.728 }, { 14.5811,-4.1123,-4.728 }, { 13.8545,-0.749023,-4.728 }, { -7.7627,5.59082,-4.728 }, { 1.81152,0.993408,-2.228 }, { 4.93164,4.31982,-2.228 }, { 1.18945,6.07031,-2.228 }, { 2.23145,3.76563,-2.228 }, { -4.76367,-2.51221,-2.228 }, { -14.5596,-3.40723,-2.228 }, { -15.2705,5.92773,-2.228 }, { -10.9063,6.04175,0.672008 }, { -6.30762,3.30078,0.672006 }, { 7.6416,6.38696,0.672001 }, { 13.6729,6.5957,0.671999 }, { 13.1924,-2.58691,0.671998 }, { 3.0918,2.4375,6.20491 }, { -1.45703,-2.28369,6.20491 }, { -2.12988,4.51587,0.672005 }, { 4.74414,-4.60156,-2.21486 }, { 8.3457,-1.10718,-2.228 }, { 9.94727,-3.74146,-2.228 }, { 7.13867,-2.50732,-2.228 }, { 12.8701,4.70923,-2.228 }, { 15.3721,3.42383,-2.228 }}; }; class Land_A_Stationhouse_ep1: Land_a_stationhouse{}; class Land_ibrPanelak: Land_Panelak{}; class Land_ibrPanelak2: Land_Panelak2{}; class Land_Ind_Expedice_1: Industrial { lootPos[] = {{-11.9912,-19.2495,-3.48673},{3.65039,-0.206543,-5.68389},{-2.18896,18.4346,-5.68389},{5.64893,-18.0464,-5.75725},{-2.26465,13.0767,-3.48673}}; lootPosZombie[] = {{0.356201,-0.391113,-12.0898},{-3.45557,-22.3418,-12.0898},{-6.60596,-18.1709,-2.61173},{0.387695,7.12354,-4.80889},{0.855225,7.46045,-2.61173}}; lootPosSmall[] = {{-7.14038,-8.2207,-3.48673},{-2.87402,10.8286,-5.68389}}; }; // Isla Dula class land_dum_istan2b: Residential { lootPos[] = { {-6.44531,-5.13037,3.80019}, {-6.71777,2.81592,3.80019}, { 3.33887,-0.539307,0.822979}, {-0.506836,-2.2229,0.822979}, {-3.93457,2.11401,-2.29981}}; }; class Land_dum_olez_istan2: HouseRoaming{}; class Land_dum_olez_istan2_maly2: HouseRoaming{}; class land_dum_mesto3_istan: HouseRoaming{}; class land_dum_istan2_03a: HouseRoaming{}; class Land_dum_istan3_pumpa: Residential { lootPos[] = { {-2.14502,3.03662,-1.86787}, {4.09619,-0.563965,1.47485}, {0.189453,0.540039,1.47485}, {-1.73682,2.44775,1.47485}}; }; class land_dum_istan3: Residential { lootPos[] = { {-8.4917,-0.922363,0.585144}, {5.97852,1.38037,0.585148}, {3.55176,-5.42822,0.58514}, {-2.33105,3.74805,-2.67237}}; }; class land_house_y: Residential { lootPos[] = { {-0.570313,-5.21387,-1.40696}, {-5.15625,-5.32275,-1.40696}, {2.34766,4.9917,-1.40696}}; }; class land_dum_istan4_inverse: Residential { lootPos[] = { {-2.77246,-1.72949,-4.33588}, {5.30176,5.76563,-7.28588}, {-0.282227,5.89746,-7.28588}, {-6.5918,5.96973,-7.28588}}; }; class Land_duala_mini: Residential { lootPos[] = { {-1.37207,2.25488,-2.74846}, {-3.43457,-2.04932,-2.74846}, {3.82959,0.034668,-2.74846}, {3.79102,-2.25977,-2.74846}}; }; class Land_hut_old02: Industrial { lootPos[] = { {-5.60449,-1.20215,-3.03296}, {-3.80371,-2.33154,-3.03296}, {2.10156,-8.16406,-3.03296}, {3.87402,8.28125,-3.03296}}; }; class land_dum_istan2_02: Industrial { lootPos[] = { {-0.566406,-3.44775,-4.14959}, {-2.00146,1.43604,-4.14959}}; }; class LAND_garaz_bez_tanku: Industrial { lootPos[] = { {-5.896,3.05811,3.41651}, {6.37305,3.27734,3.41651}, {-0.501953,-0.195801,3.41651}}; }; class land_mbg_brickhouse_01: Residential { lootPos[] = { {-7.06543,4.02197,-0.051506}, {5.55518,-0.523438,-0.051506}, {-0.717773,4.01855,-0.051506}, {-2.00293,-2.35107,-3.35652}, {4.99219,-0.20752,-3.35652}, {-6.80469,3.94043,-3.35652}}; }; class land_bouda_garaz: Industrial { lootPos[] = { {26.1628,-12.502,-0.952108}, {23.3086,-6.62305,-0.952108}}; }; // Taviana 1.0 building loots class Land_majak_podesta: Residential { lootPos[] = { {-1.22461,-2.17969,2.28329}, {1.14844,-2.9707,2.28329}}; }; // blue trailer - Also affects chernarus class Land_Shed_M02: Industrial { lootPosZombie[] = {{-0.110352,2.94922,-0.642859}}; lootPosSmall[] = {{0.996094,-0.0786133,-1.01308},{-0.956055,0.28125,-1.01682}}; }; class Land_sara_Domek_sedy: Residential { lootPos[] = { {-1.76367,-1.11328,-2.14196}, {-5.0127,3.01953,-2.14196}, {5.41211,2.625,-2.14196}, {4.86035,-0.738281,-2.14196}}; }; class Land_dum_rasovna: Residential { lootPos[] = { {-1.53516,3.375,-2.66958}, {1.10938,-0.664063,-2.66958}, {0.65625,4.17773,0.272606}, {-1.43555,-1.49023,0.272606}, {-0.425781,-3.70703,0.272606}}; }; class Land_leseni2x: Industrial { lootPos[] = { {1.15625,-0.206055,2.55466}}; }; // Train Station class LAND_vokzal_big: Residential { lootPos[] = { {7.28613,-0.216797,-7.96283}, {6.84961,2.56152,-7.96283}, {6.9834,-4.98047,-7.96283}, {-7.07227,1.28223,-7.96283}}; }; class Land_dum_mesto2: Residential { lootPos[] = { {2.46582,7.10742,-4.34475}, {2.87305,4.03906,-4.34475}, {-3.56738,4.05078,-4.34475}, {-2.49902,0.46875,-4.34475}, {1.77734,-7.41797,-4.34475}, {-3.24512,-7.69922,-4.34475}, {-3.16113,-1.58984,-4.34475}, {3.19531,1.64258,-0.945168}, {-3.19141,7.76563,-0.944004}, {-0.253906,4.78516,-0.944004}, {-3.35645,-5.74414,-0.944004}, {-1.70508,-7.22656,-0.944004}, {1.21973,-1.07617,-0.944004}}; }; // Large Supermarket class LAND_shopping_sab5: Supermarket { lootPos[] = { {-21.1367,-1.94238,-2.18279}, {-22.1387,5.40918,-2.18285}, {-5.17383,-1.17773,-2.1828}, {2,-12.3975,-2.18271}, {-4.03906,-11.5391,-2.18272}, {-9.62109,-11.6016,-2.18272}, {-15.1699,-11.5225,-2.18272}, {-18.5156,-12.9307,-2.18271}, {-20.3633,-10.1182,-2.18273}, {-17.1367,-6.3623,-2.18276}, {-12.0098,-3.98535,-2.18277}, {-14.1758,4.46973,-2.18284}, {-15.7285,-1.02539,-2.1828}, {3.40625,4.30664,-2.18284}, {6.83789,-3.75391,-1.36222}, {-1.27344,10.9521,-1.36222}, {-22.4199,9.1084,-1.36222}, {1.22461,8.13672,-2.18285}, {-3.18164,8.71484,-2.18285}, {-7.77344,7.51563,-2.18285}}; }; class LAND_Zachytka : Residential { lootPos[] = { {3.79492,-4.12891,-2.02697}, {-4.92285,-6.8584,-2.02697}, {-3.6543,-6.7002,-2.02697}, {-2.60449,-6.87891,-2.02697}, {-1.82422,0.0361328,-2.02697}, {-6.2832,-4.51074,-2.02697}, {-3.60547,5.1875,-2.02697}, {4.42188,11.2158,-2.02697}}; }; class LAND_hospoda : Residential { lootPos[] = { {3.46094,-1.42871,-1.80302}, {2.40137,-1.22656,-1.80307}, {7.81836,-1.63281,-1.80282}, {2.04004,-6.71777,-1.80289}, {-5.56641,0.793945,-1.80295}, {-4.18164,8.64063,-1.80286}, {1.16602,5.0791,-1.80348}, {1.21582,3.73242,-1.8034}, {0.248047,5.55176,-1.80324}, {-1.84766,3.92969,-1.80313}, {-1.85254,0.222656,-1.80321}}; }; class LAND_Kiosk2 : Residential { lootPos[] = { {-20.7441,45.2878,3.05876}, {-3.80933,-33.6328,3.02246}, {-3.57007,-22.666,3.02246}, {4.76587,-24.3711,-0.618923}, {-1.10449,43.1938,-0.58263}, {8.77441,23.7346,-0.845428}, {-9.86914,41.6533,3.05876}, {7.84668,20.991,4.76736}, {6.91211,27.9067,10.1178}}; }; class Land_deutshe_mini : Residential { lootPos[] = { {-4.34277,-2.54297,-2.74846}, {-0.624023,-0.357422,-2.74846}, {0.853516,1.04395,-2.74846}, {-2.75781,2.44336,-2.74846}}; }; class LAND_shopping_sab1 : Supermarket { lootPos[] = { {-30.0442,28.7891,-6.25663}, {-18.561,23.7578,-6.25663}, {1.32031,24.5879,-6.25663}, {-7.86792,15.1182,-6.25663}, {-22.3628,16.8828,-6.25663}, {-26.7896,-24.9424,-6.25663}, {-22.4546,-17.333,-6.25663}, {-30.6628,-11.0195,-6.25663}, {-2.51978,-23.1719,-6.25663}, {0.889893,-14.1914,-6.25663}, {23.3015,-15.1357,-6.25663}, {42.353,-13.5322,-6.25663}, {37.3396,-22.9014,-6.34278}, {14.5388,-26.2158,-6.25663}, {9.93091,-18.2871,-6.25663}, {7.23315,24.9834,-6.25663}, {8.8877,16.46,-6.25663}, {16.9697,11.9541,-6.25663}, {27.3679,21.3857,-6.25663}, {-28.7632,27.7227,-2.38664}, {33.5342,16.8047,-6.25663}, {-31.0317,12.626,-2.38664}, {-22.1975,16.3066,-2.38664}, {-17.7339,21.0166,-2.38664}, {-8.78564,27.5811,-2.38664}, {-7.71826,15.2012,-2.38664}, {1.65771,16.3496,-2.38664}, {-36.4099,8.60352,-2.38664}, {-43.6084,8.64258,-2.38664}, {-41.8218,-2.6748,-2.38664}, {-35.7854,-5.95313,-2.38664}, {-16.2727,-13.2295,-2.38664}, {-23.0032,-13.2764,-2.38664}, {-25.6714,-25.6045,-2.38664}, {-10.1611,-26.001,-2.38664}, {2.98145,-26.7119,-2.38664}, {2.59131,-13.5352,-2.38664}, {10.7913,-16.2617,-2.38664}, {17.1582,-27.3232,-2.38664}, {26.3887,-25.0986,-2.38664}, {30.8889,-22.1074,-2.38664}, {42.4817,-21.6602,-2.47279}, {41.8726,-13.7373,-2.38664}, {32.7183,-12.5967,-2.38664}, {34.2241,-5.04199,-2.38664}, {40.2024,-7.14941,-2.38664}, {39.8079,-0.0917969,-2.38664}, {43.5059,6.59766,-2.38664}, {33.3914,3.02148,-2.38664}, {29.0322,11.1025,-2.38664}, {33.1868,17.4531,-2.38664}, {22.3228,26.3857,-2.38664}, {7.32861,23.8564,-2.38664}}; }; class LAND_skola : Residential { lootPos[] = { {15.8508,20.459,-2.00361}, {29.0132,22.3887,-2.00361}, {30.6335,16.1104,-2.00361}, {30.7412,5.33691,-2.00361}, {18.7554,5.07324,-2.00361}, {2.84912,14.2744,-2.00361}, {-1.27197,12.2324,-2.00361}, {-5.66699,16.6445,-2.00361}, {-2.93408,22.0967,-2.00361}, {5.48535,21.7969,-2.00361}, {-9.52954,-8.64063,-2.00361}, {-18.5305,-9.60449,-2.00361}, {-23.9783,-0.905273,-2.00361}, {-8.50586,13.9482,-2.00361}, {5.84448,0.175781,-2.00361}, {2.56885,-14.167,-2.00361}, {-3.15063,-14.084,-2.00361}, {-3.76294,-21.2754,-2.00361}, {5.4397,-24.5635,-2.00361}, {18.5049,-11.9141,-2.00361}, {10.7795,-18.4443,-2.00361}, {18.3979,-21.9854,1.22083}, {20.1707,-14.1572,1.22083}, {30.334,5.12402,1.22083}, {22.9521,12.1387,1.22083}, {1.45825,18.208,1.22083}, {-5.56128,20.1572,1.22083}, {-6.19165,15.4678,1.22083}, {-1.05029,9.69141,1.22083}, {6.17896,5.19434,1.22083}, {5.00513,2.78711,1.22083}, {5.81836,-5.65625,1.22083}, {-0.54541,-15.1104,1.22083}, {1.8418,-19.8584,1.22083}, {-2.10864,-21.9961,1.22083}, {-5.78857,-24.9277,1.22083}, {16.3679,-15.4463,1.22083}, {28.0537,-17.1328,1.22083}, {22.1833,11.416,-2.00361}}; }; class LAND_konecna : Office { lootPos[] = {{14.8423,-0.987793,-1.59364}, {16.873,-2.86865,-1.59364}, {13.3672,-9.11377,-1.59364}, {5.09497,-9.98682,-1.59364}, {-24.8281,-1.17871,-1.59364}, {-14.0747,-7.3042,-1.59364}, {-19.0789,0.98291,-1.59364}, {4.67944,0.805176,-1.59364}, {-11.4639,-10.1475,-1.59364}}; }; class LAND_Tav_Panelak2 : Residential { lootPos[] = {{2.7627,-5.62524,5.43665}, {2.63867,-0.156494,5.43665}, {3.4873,2.76855,5.43665}, {6.06152,3.64966,5.43665}, {6.70996,0.734619,5.43665}, {4.71875,-1.69263,5.43665}, {-0.347656,-2.23315,5.43665}, {0.814453,-1.73901,2.71097}, {-0.545898,-2.29468,2.71097}, {-0.415039,4.25122,1.32864}, {0.75,-2.01318,0.0714264}, {0.644531,-1.86401,-2.62859}}; }; class LAND_Tav_panelak : Residential { lootPos[] = {{5.24121,-6.39453,2.77144}, {6.71191,-5.43262,2.77144}, {4.65625,-1.83838,2.77144}, {6.69531,0.225586,2.77144}, {6.54395,3.06519,2.77144}, {3.40234,3.32324,2.77144}, {2.61523,0.798096,2.77144}, {2.7041,-4.98389,2.77144}, {3.66016,-6.17651,2.77144}, {-0.982422,-1.86328,2.77144}, {-0.904297,4.13086,1.32864}, {0.942383,-2.10474,0.0714226}, {-2.56836,-1.68628,0.0714226}, {-2.69531,3.42407,0.0714226}, {-6.24902,3.01392,0.0714226}, {-6.07227,0.556396,0.0714226}, {-5.75488,-2.03857,0.0714226}, {-6.66406,-4.34497,0.0714226}, {-5.49219,-6.70581,0.0714226}, {-2.41602,-4.19434,0.0714226}, {-3.70801,-6.17212,0.0714226}}; }; class LAND_Tav_Panelak3 : Residential { lootPos[] = {{0.0878906,0.793457,-10.8154}, {-0.810547,3.44824,-10.8154}}; }; class LAND_Big_Panelak : Residential { lootPos[] = {{3.30566,-9.23413,-14.7521}, {3.10059,-7.05005,-14.7521}, {5.36914,0.495361,-14.7521}, {-0.236328,-3.16772,-14.7521}, {3.05078,-0.838379,-14.7521}}; }; class LAND_Posta : Residential { lootPos[] = {{-17.4678,-9.28809,1.00044}, {-16.5732,-1.32227,1.00044}, {-3.60254,-5.11377,1.00044}, {9.72168,-6.61035,1.00044}, {17.333,-8.2085,1.00044}, {13.3633,7.1958,1.00044}, {1.56445,8.49707,1.00044}}; }; // Proving grounds PMC class Land_GeneralStore_01a_PMC : Supermarket { lootPos[] = {{-8.28796,-0.435303,-1.20155}, {-4.33252,5.51575,-1.20155}, {1.05743,5.22791,-1.20155}, {7.36511,2.40076,-1.20155}, {13.2913,4.79199,-1.20155}, {3.06958,7.47021,-1.20155}, {7.43213,-0.266724,-1.20155}, {13.5172,-1.04089,-1.20155}, {10.0657,-1.31946,-1.20155}, {3.42236,-3.46387,-1.20155}, {-1.89722,-2.65051,-1.20155}, {-7.28711,-1.95728,-1.20155}}; }; class Land_ruin_01_PMC : Residential { lootPos[] = {{-2.57568,2.16443,-1.76358}, {-2.64172,-2.50488,-1.76358}, {0.851563,1.67505,-1.76358}}; }; class Land_Ruin_Cowshed_a_PMC : Residential { lootPos[] = {{-3.573,2.80774,-2.31227}, {8.85077,-2.67871,-2.46388}, {-2.83069,-5.90613,-2.46388}, {8.89893,-5.66711,-2.46388}}; }; class Land_Ruin_Cowshed_b_PMC : Residential { lootPos[] = {{10.4032,2.35046,-3.14048}, {2.99207,-3.36682,-3.13994}}; }; class Land_Ruin_Cowshed_c_PMC : Residential { lootPos[] = {{5.05737,2.52881,-3.09486}}; }; class Land_FuelStation_Build_PMC : IndustrialFuel { lootPos[] = {{-1.29761,-0.527832,-1.336}, {-1.51141,1.30359,-1.33611}, {2.23376,0.0710449,-1.33611}}; }; // Namalsk class land_seb_vod_vez: Industrial { lootPos[] = {{2.02881,0.0849609,15.155}}; }; class land_seb_near_fac: Industrial { lootPos[] = {{-10.4116,-18.0859,1.75552}}; }; class land_seb_rozvodna: Industrial { lootPos[] = {{-1.2168,2.9668,0.583904}}; }; class land_seb_mine_maringotka: Residential { lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}}; }; class Land_hut_old01: Residential { lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}}; }; class land_st_vez: MilitarySpecial { lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}}; }; class Land_dulni_bs: Residential { lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}}; }; class land_bunka: Office { lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}}; }; class land_pozorovatelna: Military { lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}}; }; class land_panelova3: Residential { lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}}; }; class land_vysoky2: Residential { lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}}; }; class land_vysoky1: Residential { lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}}; }; class land_hotel_p2: Residential { lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}}; }; class land_hotel_p1: Residential { lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}}; }; class land_trubice: Industrial { lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}}; }; class land_dlouhy1: Residential { lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}}; }; class land_dlouhy2: Residential { lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}}; }; class land_jzd_kr2: Farm { lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}}; }; class land_jzd_kr1: Farm { lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}}; }; class land_jzd_stodola2: Farm { lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}}; }; class land_jzd_stodola1: Farm { lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}}; }; class land_jzd_silo_tes: Industrial { lootPos[] = {{2.74902,6.52246,0.214748},{11.5796,5.20703,0.214748},{5.72949,0.644531,0.21475},{10.6719,-6.1416,0.214748},{0.97998,-2.64844,0.214373},{3.22168,-7.55664,0.214746},{-2.62695,-0.580078,10.224}}; }; class land_rozvodna: Residential { lootPos[] = {{-6.8208,-1.58789,-0.369419}}; }; class land_jzd_4silka: Industrial { lootPos[] = {{0.551758,-5.24219,1.64133},{0.224609,1.37646,1.64133},{3.04492,0.456055,1.64133},{4.31641,5.94189,5.51407},{-3.53125,-5.80127,5.51407}}; }; class land_jzd_bezstrechy: Residential { lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}}; }; class land_AII_last_floor: MilitarySpecial { lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}}; }; class land_AII_middle_floor: MilitarySpecial { lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}}; }; class land_x_skladiste_low_tex: Industrial { lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}}; }; class Land_budova4_winter: MilitarySpecial { lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}}; }; class land_domek_podhradi_1: Residential { lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}}; }; class land_b_small1: Industrial { lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}}; }; class land_cast1: Industrial { lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}}; }; class land_vstup: Military { lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}}; }; class land_panelova: Industrial { lootPos[] = {{16,-14.6357,-4.04666},{3.79102,1.25659,-4.08966},{-15.4639,-8.38086,-4.08966},{-14.3535,-0.195313,-4.08966},{-1.61719,-12.8313,-4.08966},{15.4287,-4.25635,3.37273},{9.19336,-14.6272,3.37141},{5.80957,9.09253,3.37141},{9.95508,9.7937,3.37141},{-8.11523,-2.98291,3.34401},{-15.2598,-8.56641,3.34401}}; }; class land_garaze: Industrial { lootPos[] = {{-0.00292969,-7.72925,-2.12658},{3.7334,1.02759,-2.12658},{3.2793,6.28857,-2.12658},{6.72949,7.34131,-2.12658},{1.68848,-3.91479,-2.12658}}; }; class land_seb_bouda3: Industrial { lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}}; }; class Land_bouda2_vnitrek: Residential { lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}}; }; class land_f_b2: Industrial { lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}}; }; class land_bud2: Industrial { lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}}; }; class land_senik: Residential { lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}}; }; class land_zd_1: Residential { lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}}; }; class Land_dum_ras: Residential { lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}}; }; class land_kostelik_final_2122: Church { lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}}; }; class land_plynom: Residential { lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}}; }; class land_seb_mine_main_opt: Industrial { lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}}; }; class land_seb_mine_near: Industrial { lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}}; }; class land_x_vez_tex: Residential { lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}}; }; class land_marsh1: Residential { lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}}; }; class land_molovabud1: Industrial { lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}}; }; class land_f_b1: Industrial { lootPos[] = {{-4.45996,-2.84619,-2.21533},{-1.81152,-5.01123,-2.21533},{-5.32227,-5.21875,-2.21533}}; }; class land_seb_bouda1: Residential { lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}}; }; // Panthera class Land_sara_stodola: Farm { lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}}; }; class land_cihlovej_dum_mini: Residential { lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}}; }; class Land_hruzdum: Residential { lootPos[] = {{-0.108887,3.56494,1.59321},{-1.80371,0.838867,1.5932},{2.34106,3.8335,-1.16265},{0.032959,-1.2998,-1.16266},{-0.655273,2.18311,-1.16266},{-2.53687,-1.29932,-4.73357},{-1.63599,3.06152,-4.73357},{1.83984,2.125,-4.73357}}; }; class Land_cihlovej_dum_in: Residential { lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}}; }; };