private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"]; //PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer]; _object = _this select 0; _worldspace = _this select 1; _class = _this select 2; _donotusekey = _this select 3; _keySelected = _this select 4; _activatingPlayer = _this select 5; _characterID = _keySelected; _isOK = isClass(configFile >> "CfgVehicles" >> _class); if(!_isOK || isNull _object) exitWith { diag_log ("HIVE-pv3: Vehicle does not exist: "+ str(_class)); }; diag_log ("PUBLISH: Attempt " + str(_object)); _dir = _worldspace select 0; _location = _worldspace select 1; //Generate UID test using time _uid = _worldspace call dayz_objectUID3; //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; // Switched to spawn so we can wait a bit for the ID [_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn { private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_donotusekey","_activatingPlayer","_countr","_objectID","_objectUID","_dir","_newobject","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty"]; _object = _this select 0; _objectID = _object getVariable ["ObjectID","0"]; _objectUID = _object getVariable ["ObjectUID","0"]; _uid = _this select 1; _characterID = _this select 2; _class = _this select 3; _dir = _this select 4; // _location = _this select 5; _location = getPosATL _object; _donotusekey = _this select 6; _activatingPlayer = _this select 7; _done = false; _retry = 0; // TODO: Needs major overhaul for 1.1 while {_retry < 10} do { uiSleep 1; // GET DB ID _key = format["CHILD:388:%1:",_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _result = _key call server_hiveReadWrite; _outcome = _result select 0; if (_outcome == "PASS") then { _oid = _result select 1; //_object setVariable ["ObjectID", _oid, true]; diag_log("CUSTOM: Selected " + str(_oid)); _done = true; _retry = 100; } else { diag_log("CUSTOM: trying again to get id for: " + str(_uid)); _done = false; _retry = _retry + 1; }; }; if(!_done) exitWith { diag_log("CUSTOM: failed to get id for : " + str(_uid)); }; // add items from previous vehicle here _weapons = getWeaponCargo _object; _magazines = getMagazineCargo _object; _backpacks = getBackpackCargo _object; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; clearBackpackCargoGlobal _object; // Remove marker deleteVehicle _object; _newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"]; // remove old vehicle from DB [_objectID,_objectUID,_activatingPlayer] call server_deleteObj; // switch var to new vehicle at this point. _object = _newobject; _object setDir _dir; _object setPosATL _location; //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } count _objWpnTypes; _object setVariable ["ObjectID", _oid, true]; _object setVariable ["lastUpdate",time]; _object setVariable ["CharacterID", _characterID, true]; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; _object call fnc_veh_ResetEH; // for non JIP users this should make sure everyone has eventhandlers for vehicles. PVDZE_veh_Init = _object; publicVariable "PVDZE_veh_Init"; diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid)); };