#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" private ["_characterID","_minutes","_newObject","_playerID","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"]; //[unit, weapon, muzzle, mode, ammo, magazine, projectile] _characterID = _this select 0; _minutes = _this select 1; _newObject = _this select 2; _playerID = _this select 3; _infected = _this select 4; if (((count _this) >= 6) && {(typeName (_this select 5)) == "STRING"} && {(_this select 5) != ""}) then { _victimName = _this select 5; } else { _victimName = if (alive _newObject) then {name _newObject;} else {"";}; }; _victim = _newObject; _newObject setVariable ["bodyName", _victimName, true]; _killer = _victim getVariable["AttackedBy", "nil"]; _killerName = _victim getVariable["AttackedByName", "nil"]; // when a zombie kills a player _killer, _killerName && _weapon will be "nil" // we can use this to determine a zombie kill && send a customized message for that. right now no killmsg means it was a zombie. if ((typeName _killer) != "STRING") then { _weapon = _victim getVariable["AttackedByWeapon", "nil"]; _distance = _victim getVariable["AttackedFromDistance", "nil"]; if ((owner _victim) == (owner _killer)) then { _message = format["%1 killed himself",_victimName]; _loc_message = format["PKILL: %1 killed himself", _victimName]; } else { _message = format["%1 was killed by %2 with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance]; _loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance]; }; diag_log _loc_message; if(DZE_DeathMsgGlobal) then { [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE; }; /* needs customRemoteMessage if(DZE_DeathMsgGlobal) then { customRemoteMessage = ['globalChat', _message, _killer]; publicVariable "customRemoteMessage"; }; */ if(DZE_DeathMsgSide) then { [nil, nil, rspawn, [_killer, _message], { (_this select 0) sideChat (_this select 1) }] call RE; }; if(DZE_DeathMsgTitleText) then { [nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE; }; // build array to store death messages to allow viewing at message board in trader citys. _death_record = [ _victimName, _killerName, _weapon, _distance, ServerCurrentTime ]; PlayerDeaths set [count PlayerDeaths,_death_record]; // Cleanup _victim setVariable["AttackedBy", "nil", true]; _victim setVariable["AttackedByName", "nil", true]; _victim setVariable["AttackedByWeapon", "nil", true]; _victim setVariable["AttackedFromDistance", "nil", true]; }; // Might not be the best way... /* if (isnil "dayz_disco") then { dayz_disco = []; }; */ dayz_died set [count dayz_died, _playerID]; // dayz_disco = dayz_disco - [_playerID]; _newObject setVariable["processedDeath",diag_tickTime]; _newObject setVariable ["bodyName", _victimName, true]; _pos = getPosATL _newObject; if (_pos select 2 < 0.1) then { _pos set [2,0]; }; _newObject setVariable [ "deathPos", _pos]; if (typeName _minutes == "STRING") then { _minutes = parseNumber _minutes; }; diag_log ("PDEATH: Player Died " + _playerID); if (_characterID != "0") then { _key = format["CHILD:202:%1:%2:%3:",_characterID,_minutes,_infected]; #ifdef DZE_SERVER_DEBUG_HIVE diag_log ("HIVE: WRITE: "+ str(_key)); #endif _key call server_hiveWrite; } else { deleteVehicle _newObject; }; #ifdef PLAYER_DEBUG diag_log format ["Player UID#%3 CID#%4 %1 as %5 died at %2", _newObject call fa_plr2str, (getPosATL _newObject) call fa_coor2str, getPlayerUID _newObject,_characterID, typeOf _newObject ]; #endif _newObject setDamage 1; _newObject setOwner 0; //dead_bodyCleanup set [count dead_bodyCleanup,_newObject];