private["_onLadder","_item","_hasdrinkitem","_config","_text","_sfx","_id","_display"]; disableserialization; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; if (vehicle player != player) exitWith {cutText ["You may not drink while in a vehicle", "PLAIN DOWN"]}; //Force players to wait 3 mins to drink again //if (dayz_lastDrink < 180) exitWith {cutText ["You may not drink, your not thirsty", "PLAIN DOWN"]}; _item = _this; _hasdrinkitem = _item in magazines player; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); _sfx = getText (_config >> "sfx"); if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; player removeMagazine _item; sleep 1; [player,_sfx,0,false] call dayz_zombieSpeak; if (_item == "ItemWaterbottle" or _item == "ItemWaterbottleBoiled") then { player addMagazine "ItemWaterbottleUnfilled"; if ((random 15 < 1) and (_item == "ItemWaterbottle")) then { r_player_infected = true; player setVariable["USEC_infected",true]; }; //_id = [player,5,true,(getPosATL player)] spawn player_alertZombies; } else { player addMagazine "ItemSodaEmpty"; _id = [player,10,true,(getPosATL player)] spawn player_alertZombies; }; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; dayz_lastDrink = time; dayz_thirst = 0; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; (_display displayCtrl 1302) ctrlShow true; cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"];