_this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _this = createCenter civilian; _center_1 = _this; _group_1 = createGroup _center_1; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [594.25812, 8935.4941, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setPos [594.25812, 8935.4941, -1.9073486e-006]; }; _this = createCenter resistance; _center_2 = _this; _group_2 = createGroup _center_2; _unit_63 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Soldier_Pilot", [543.11591, 8938.4941, 0.11634689], [], 0, "CAN_COLLIDE"]; _unit_63 = _this; _this setDir 108.94255; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_65 = objNull; if (true) then { _this = _group_2 createUnit ["UN_CDF_Soldier_MG_EP1", [2832.325, 8023.3774, 0.11357399], [], 0, "CAN_COLLIDE"]; _unit_65 = _this; _this setDir -131.58987; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["FoldTable", [2831.4177, 8022.6206, 0.15148999], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir 39.406651; _this setPos [2831.4177, 8022.6206, 0.15148999]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [2835.425, 8023.3193, 0.071667306], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -54.977657; _this setPos [2835.425, 8023.3193, 0.071667306]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [2833.5068, 8024.4727, 0.072472528], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir -43.586216; _this setPos [2833.5068, 8024.4727, 0.072472528]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [2834.0081, 8021.9819, 0.079588138], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setDir -36.030712; _this setPos [2834.0081, 8021.9819, 0.079588138]; }; _unit_67 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Woodlander3", [8681.8027, 3145.0779, 2.8371811e-005], [], 0, "CAN_COLLIDE"]; _unit_67 = _this; _this setDir 89.712273; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["FoldTable", [8682.7588, 3144.9507, -2.3841858e-007], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir 93.772865; _this setPos [8682.7588, 3144.9507, -2.3841858e-007]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_33 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [8681.375, 3143.1555, 9.059906e-006], [], 0, "CAN_COLLIDE"]; _vehicle_33 = _this; _this setDir 183.30055; _this setPos [8681.375, 3143.1555, 9.059906e-006]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["VaultStorageLocked", [8681.4189, 3146.6782, 1.4543533e-005], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir -85.670563; _this setPos [8681.4189, 3146.6782, 1.4543533e-005]; }; _unit_69 = objNull; if (true) then { _this = _group_1 createUnit ["Damsel5", [8681.4404, 3139.7356, 0.00013637543], [], 0, "CAN_COLLIDE"]; _unit_69 = _this; _this setDir 101.61608; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["FoldTable", [8682.2109, 3139.7153, -0.00018525124], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir 93.772865; _this setPos [8682.2109, 3139.7153, -0.00018525124]; }; _vehicle_38 = objNull; if (true) then { _this = createVehicle ["Land_bags_EP1", [8681.0635, 3138.0845, 8.5830688e-006], [], 0, "CAN_COLLIDE"]; _vehicle_38 = _this; _this setDir 13.43499; _this setPos [8681.0635, 3138.0845, 8.5830688e-006]; }; _vehicle_39 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap_EP1", [8681.2725, 3141.811], [], 0, "CAN_COLLIDE"]; _vehicle_39 = _this; _this setPos [8681.2725, 3141.811]; }; _unit_78 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Soldier_Sab", [1909.8895, 3622.9905, 0.89042556], [], 0, "CAN_COLLIDE"]; _unit_78 = _this; _this setDir -176.86101; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["C130J_wreck_EP1", [1913.585, 3622.0823, -0.21721387], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setDir -190.43407; _this setPos [1913.585, 3622.0823, -0.21721387]; }; _vehicle_41 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [1874.6018, 3562.0923, -4.7683716e-007], [], 0, "CAN_COLLIDE"]; _vehicle_41 = _this; _this setPos [1874.6018, 3562.0923, -4.7683716e-007]; }; _unit_83 = objNull; if (true) then { _this = _group_2 createUnit ["Tanny_PMC", [2337.4709, 5237.0854, 3.1079786], [], 0, "CAN_COLLIDE"]; _unit_83 = _this; _this setDir 120.79683; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_88 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Commander", [3982.6201, 6139.3389, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_88 = _this; _this setDir 75.922546; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_91 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Woodlander1", [3982.1863, 6141.291, -1.1444092e-005], [], 0, "CAN_COLLIDE"]; _unit_91 = _this; _this setDir 98.994049; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_43 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [3982.6479, 6137.7866, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_43 = _this; _this setDir 47.296623; _this setPos [3982.6479, 6137.7866, 3.8146973e-006]; }; _vehicle_44 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Small", [3981.2024, 6138.5249, 5.3405762e-005], [], 0, "CAN_COLLIDE"]; _vehicle_44 = _this; _this setDir -91.175629; _this setPos [3981.2024, 6138.5249, 5.3405762e-005]; }; _vehicle_45 = objNull; if (true) then { _this = createVehicle ["AmmoCrate_NoInteractive_", [3980.717, 6140.6123, -4.196167e-005], [], 0, "CAN_COLLIDE"]; _vehicle_45 = _this; _this setDir -75.093681; _this setPos [3980.717, 6140.6123, -4.196167e-005]; }; _vehicle_46 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [3984.0913, 6147.2495, -2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_46 = _this; _this setDir -46.105625; _this setPos [3984.0913, 6147.2495, -2.2888184e-005]; }; _vehicle_48 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_EAST", [3983.8074, 6140.5, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_48 = _this; _this setDir -110.48308; _this setPos [3983.8074, 6140.5, -1.5258789e-005]; }; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["FoldTable", [3983.5408, 6139.4087, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setDir 79.01667; _this setPos [3983.5408, 6139.4087, 3.0517578e-005]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_51 = objNull; if (true) then { _this = createVehicle ["FoldTable", [3983.1147, 6141.4097, 8.7738037e-005], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _this; _this setDir 79.01667; _this setPos [3983.1147, 6141.4097, 8.7738037e-005]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_62 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [9051.9014, 4062.7161, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_62 = _this; _this setPos [9051.9014, 4062.7161, 7.6293945e-006]; }; _unit_102 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Pilot_MTP", [9046.5566, 4056.2429, 6.6757202e-006], [], 0, "CAN_COLLIDE"]; _unit_102 = _this; _this setDir 41.582272; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_63 = objNull; if (true) then { _this = createVehicle ["FoldTable", [9047.4131, 4057.229, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_63 = _this; _this setDir 41.133785; _this setPos [9047.4131, 4057.229, -1.5258789e-005]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_68 = objNull; if (true) then { _this = createVehicle ["TK_GUE_WarfareBAircraftFactory_EP1", [9047.7295, 4055.4709, -0.31283149], [], 0, "CAN_COLLIDE"]; _vehicle_68 = _this; _this setDir 132.63834; _this setPos [9047.7295, 4055.4709, -0.31283149]; }; _vehicle_69 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [9115.0938, 4073.1077, -5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setPos [9115.0938, 4073.1077, -5.7220459e-006]; }; _unit_107 = objNull; if (true) then { _this = _group_2 createUnit ["UN_CDF_Soldier_AAT_EP1", [7224.3716, 730.62354, -4.6730042e-005], [], 0, "CAN_COLLIDE"]; _unit_107 = _this; _this setDir -51.914528; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_71 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [7225.8159, 729.15967, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _vehicle_71 = _this; _this setDir 41.511929; _this setPos [7225.8159, 729.15967, -9.5367432e-007]; }; _vehicle_81 = objNull; if (true) then { _this = createVehicle ["BMP2_HQ_TK_unfolded_EP1", [5629.6938, 5047.5347, -0.28514138], [], 0, "CAN_COLLIDE"]; _vehicle_81 = _this; _this setDir 161.61578; _this setPos [5629.6938, 5047.5347, -0.28514138]; }; _vehicle_82 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [5633.3926, 5046.6572, -0.55039978], [], 0, "CAN_COLLIDE"]; _vehicle_82 = _this; _this setDir 43.172794; _this setPos [5633.3926, 5046.6572, -0.55039978]; }; _unit_125 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AMG_W", [5633.9551, 5047.2637, -0.79090881], [], 0, "CAN_COLLIDE"]; _unit_125 = _this; _this setDir 156.74988; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_87 = objNull; if (true) then { _this = createVehicle ["FoldTable", [5633.8457, 5046.1138, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_87 = _this; _this setDir -11.691458; _this setPos [5633.8457, 5046.1138, 1.5258789e-005]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_89 = objNull; if (true) then { _this = createVehicle ["Land_bags_EP1", [4419.5322, 1631.51, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_89 = _this; _this setDir 46.275173; _this setPos [4419.5322, 1631.51, 1.9073486e-006]; }; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [4427.7837, 1628.4592, -5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setDir 23.986969; _this setPos [4427.7837, 1628.4592, -5.7220459e-006]; }; _vehicle_91 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap_EP1", [4422.3594, 1630.8168, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir 64.795776; _this setPos [4422.3594, 1630.8168, -7.6293945e-006]; }; _unit_133 = objNull; if (true) then { _this = _group_1 createUnit ["Citizen2_EP1", [4425.9014, 1629.2626, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; _unit_133 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_134 = objNull; if (true) then { _this = _group_1 createUnit ["RU_Farmwife1", [4421.1494, 1631.6565], [], 0, "CAN_COLLIDE"]; _unit_134 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4426.2944, 1629.8995, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir 21.153505; _this setPos [4426.2944, 1629.8995, 1.1444092e-005]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_95 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4421.3999, 1632.3695, 1.7166138e-005], [], 0, "CAN_COLLIDE"]; _vehicle_95 = _this; _this setDir 21.153505; _this setPos [4421.3999, 1632.3695, 1.7166138e-005]; _this setVehicleInit "this allowDammage false; this enableSimulation false;"; }; _vehicle_100 = objNull; if (true) then { _this = createVehicle ["TK_WarfareBLightFactory_EP1", [7944.4624, 4807.0933, -0.31774208], [], 0, "CAN_COLLIDE"]; _vehicle_100 = _this; _this setDir -180.23752; _this setPos [7944.4624, 4807.0933, -0.31774208]; }; _vehicle_101 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [7973.8721, 4823.9058, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_101 = _this; _this setPos [7973.8721, 4823.9058, 1.5258789e-005]; }; _unit_138 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Soldier_3", [7942.6382, 4805.4185, 8.1062317e-006], [], 0, "CAN_COLLIDE"]; _unit_138 = _this; _this setDir 27.865156; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_103 = objNull; if (true) then { _this = createVehicle ["US_WarfareBLightFactory_base_EP1", [2915.4509, 3326.8347, -0.29626316], [], 0, "CAN_COLLIDE"]; _vehicle_103 = _this; _this setDir 100.41417; _this setPos [2915.4509, 3326.8347, -0.29626316]; }; _unit_142 = objNull; if (true) then { _this = _group_0 createUnit ["CZ_Special_Forces_MG_DES_EP1", [2917.9412, 3327.5701, -3.3378601e-006], [], 0, "CAN_COLLIDE"]; _unit_142 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _vehicle_105 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [2923.4763, 3357.9795, -1.8596649e-005], [], 0, "CAN_COLLIDE"]; _vehicle_105 = _this; _this setPos [2923.4763, 3357.9795, -1.8596649e-005]; }; _unit_143 = objNull; if (true) then { _this = _group_0 createUnit ["US_Soldier_Medic_EP1", [2913.1702, 3328.3713, 2.5272369e-005], [], 0, "CAN_COLLIDE"]; _unit_143 = _this; _this setDir -26.258764; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_146 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Soldier_Medic", [3981.9768, 6143.9092, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _unit_146 = _this; _this setDir 93.519081; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_150 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AAA_DDPM", [5633.1147, 5046.8662, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_150 = _this; _this setDir 155.8688; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_159 = objNull; if (true) then { _this = _group_2 createUnit ["GUE_Soldier_1", [8947.5498, 4749.1328, 1.7938112], [], 0, "CAN_COLLIDE"]; _unit_159 = _this; _this setDir -33.86211; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; processInitCommands;