/* DayZ Epoch Lighting System -Illuminant Tower Lights Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk. */ private ["_nrTowers","_rng","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl"]; _rng = (_this select 0)*2; _nrstTrig = _this select 1; _lCol = [1, 0.88, 0.73]; _lbrt = 0.04; _lamb = [1, 0.88, 0.73]; _twrCl = "Land_Ind_IlluminantTower"; _nrTowers = nearestObjects [_nrstTrig, [_twrCl], _rng]; if(count _nrTowers >0)then{ { if((_x getVariable ["axeTLight", 0])<1)then{ [_lCol,_lbrt,_lamb,[_x],[true]] call axe_towerLight; _x setVariable ["axeTLight", 1, false]; }; }forEach _nrTowers; };