private ["_position","_size","_loot","_zeds","_groups","_group","_type","_town"]; _position = _this select 0; _size = _this select 1; _type = _this select 2; _town = nearestLocation [_position, _type]; //Clean Loot _loot = nearestObjects [_position, ["WeaponHolder"], _size]; { deleteVehicle _x; } forEach _loot; //Clean Zeds _zeds = _position nearEntities ["zZombie_Base",_size]; _groups = []; { if (!(isNull _group)) then { _group = group _x; if (!(_group in _groups)) then {_groups set [count _groups,_group];}; _x setDamage 1; }; } forEach _zeds; diag_log "Dezombify Town"; dayz_zombifiedTowns = dayz_zombifiedTowns - [_town];