disableSerialization; //Model Variables Bandit1_DZ = "Bandit1_DZ"; BanditW1_DZ = "BanditW1_DZ"; Survivor1_DZ = "Survivor2_DZ"; Survivor2_DZ = "Survivor2_DZ"; SurvivorW2_DZ = "SurvivorW2_DZ"; Sniper1_DZ = "Sniper1_DZ"; Camo1_DZ = "Camo1_DZ"; Soldier1_DZ = "Soldier1_DZ"; Rocket_DZ = "Rocket_DZ"; dayz_combatLog = ""; //Hunting Variables dayZ_partClasses = [ "PartFueltank", "PartWheel", //"PartGeneric", //No need to add, it is default for everything "PartEngine" ]; dayZ_explosiveParts = [ "palivo", "motor" ]; //Survival Variables SleepFood = 2160; //minutes (48 hours) SleepWater = 1440; //minutes (24 hours) SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange //Server Variables dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe dayZ_hivePipeAuth = "\\.\pipe\dayzAuth"; //The named pipe hiveInUse = false; allowConnection = false; isSinglePlayer = false; dayz_serverObjectMonitor = []; //Streaming Variables (player only) dayz_Locations = []; dayz_locationsActive = []; //GUI Dayz_GUI_R = 0.38; // 0.7 Dayz_GUI_G = 0.63; // -0.63 Dayz_GUI_B = 0.26; // -0.26 //Player self-action handles dayz_resetSelfActions = { s_player_fire = -1; s_player_cook = -1; s_player_fireout = -1; s_player_butcher = -1; s_player_packtent = -1; s_player_packvault = -1; s_player_lockvault = -1; s_player_unlockvault = -1; s_player_fillwater = -1; s_player_fillwater2 = -1; s_player_fillfuel = -1; s_player_grabflare = -1; s_player_removeflare = -1; s_player_painkiller = -1; s_player_studybody = -1; s_player_madsci_crtl = -1; s_player_parts_crtl = -1; s_build_Sandbag1_DZ = -1; s_build_Hedgehog_DZ = -1; s_build_Wire_cat1 = -1; s_player_deleteBuild = -1; s_player_forceSave = -1; s_player_flipveh = -1; }; call dayz_resetSelfActions; //Engineering variables s_player_lastTarget = objNull; s_player_repairActions = []; // Custom s_player_madsci = []; s_player_parts = []; //Initialize Medical Variables r_interrupt = false; r_doLoop = false; r_self = false; r_self_actions = []; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_vehicle = player; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_player_bloodTotal = r_player_blood; r_public_blood = r_player_blood; r_player_bloodDanger = r_player_bloodTotal * 0.2; r_player_actions = []; r_handlerCount = 0; r_action_repair = false; r_action_targets = []; r_pitchWhine = false; r_isBandit = false; USEC_woundHit = [ "", "body", "hands", "legs", "head_hit" ]; DAYZ_woundHit = [ [ "body", "hands", "legs", "head_hit" ],[ 0.45, 0.4, 0.1, 0.05 ] ]; DAYZ_woundHit_ok = [ [ "body", "hands", "legs" ],[ 0.5, 0.3, 0.2 ] ]; USEC_MinorWounds = [ "hands", "legs" ]; USEC_woundPoint = [ ["Pelvis","aimpoint"], ["aimpoint"], //,"RightShoulder","LeftShoulder" ["lelbow","relbow"], ["RightFoot","LeftFoot"], ["neck","pilot"] ]; USEC_typeOfWounds = [ "Pelvis", "aimpoint", "lelbow","relbow", "RightFoot","LeftFoot", "neck","pilot" ]; //Initialize Zombie Variables dayz_zombieTargetList = [ ["SoldierWB",50], ["Air",500], ["LandVehicle",200] ]; dayzHit = []; dayzPublishObj = []; //used for eventhandler to spawn a mirror of players tent dayzHideBody = objNull; dayzPublishVeh = []; // for vehicle traders dayzTraderMenu = []; // For all traders //DayZ settings dayz_dawn = 6; dayz_dusk = 18; dayz_maxAnimals = 5; DAYZ_agentnumber = 0; dayz_animalDistance = 800; dayz_zSpawnDistance = 1000; if(isnil "dayz_maxLocalZombies") then { dayz_maxLocalZombies = 40; }; dayz_spawnPos = getPosATL player; if(isServer) then { dayz_disco = []; dayz_players = []; dead_bodyCleanup = []; needUpdate_objects = []; botPlayers = []; }; if(!isDedicated) then { //Establish Location Streaming _funcGetLocation = { for "_i" from 0 to ((count _this) - 1) do { private ["_location","_config","_locHdr","_position","_size","_type"]; //Get Location Data from config _config = (_this select _i); _locHdr = configName _config; _position = getArray (_config >> "position"); _size = getNumber (_config >> "size"); _type = getText (_config >> "type"); //Find the Location _location = nearestLocation [_position, _type]; //Record details dayz_Locations set [count dayz_Locations, [_location,_locHdr,_size]]; }; }; _cfgLocation = configFile >> "CfgTownGenerator"; _cfgLocation call _funcGetLocation; dayz_buildingMonitor = []; //Buildings to check dayz_bodyMonitor = []; dayz_flyMonitor = []; //used for monitor flies dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); //temperature variables dayz_temperatur = 36; //TeeChange dayz_temperaturnormal = 36; //TeeChange dayz_temperaturmax = 42; //TeeChange dayz_temperaturmin = 27; //TeeChange //player special variables dayZ_lastPlayerUpdate = 0; dayZ_everyonesTents = []; dayz_hunger = 0; dayz_thirst = 0; dayz_combat = 0; dayz_preloadFinished = false; dayz_statusArray = [1,1]; dayz_disAudial = 0; dayz_disVisual = 0; dayz_firedCooldown = 0; dayz_DeathActioned = false; dayz_canDisconnect = true; dayz_damageCounter = time; dayz_lastSave = time; dayz_isSwimming = true; dayz_currentDay = 0; dayz_hasLight = false; dayz_surfaceNoise = 0; dayz_surfaceType = "None"; dayz_noPenalty = []; dayz_heavenCooldown = 0; deathHandled = false; dayz_lastHumanity = 0; dayz_guiHumanity = -90000; dayz_firstGroup = group player; dayz_originalPlayer = player; dayz_playerName = "Unknown"; dayz_sourceBleeding = objNull; dayz_clientPreload = false; dayz_panicCooldown = 0; dayz_areaAffect = 2; dayz_heartBeat = false; dayzClickTime = 0; dayz_spawnDelay = 300; dayz_spawnWait = -300; dayz_lootDelay = 3; dayz_lootWait = -300; dayz_spawnZombies = 0; dayz_inVehicle = false; dayz_Magazines = []; dayzGearSave = false; dayz_unsaved = false; dayz_scaleLight = 0; dayzDebug = false; dayzState = -1; //uiNamespace setVariable ['DAYZ_GUI_display',displayNull]; //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then { // dayzDebug = true; //}; };