class CfgVehicles { class AllVehicles; class Air : AllVehicles { class NewTurret; class ViewPilot; class AnimationSources; }; class Helicopter : Air { class HitPoints; class Turrets { class MainTurret: NewTurret { class Turrets; }; }; }; class Animal; class Pastor; class Fin; class DZAnimal: Animal { scope = 0; side = 1; accuracy = 0.25; boneHead = "head"; bonePrimaryWeapon = "head"; triggerAnim = ""; picture = ""; icon = "\Ca\animals2\data\mapicon_animals_ca.paa"; mapSize = 10; weaponSlots = 0; fsmFormation = ""; fsmDanger = ""; agentTasks[] = {}; moves = "CfgMovesAnimal"; memoryPointHeadAxis = "head_axis"; woman = 0; faceType = "Default"; boneLEye = "l_eye"; boneREye = "r_eye"; boneLEyelidUp = "eye_upl"; boneREyelidUp = "eye_upr"; boneLEyelidDown = "eye_lwl"; boneREyelidDown = "eye_lwr"; boneLPupil = "l_pupila"; boneRPupil = "r_pupila"; memoryPointAim = "aimPoint"; memoryPointCameraTarget = "camera"; extCameraPosition[] = {0,0.5,-2.5}; class EventHandlers{}; class Wounds { tex[] = {}; mat[] = {}; }; class VariablesScalar {}; class VariablesString {}; }; class DZ_Pastor : Pastor { scope = 2; model = "\ca\animals2\Dogs\Pastor\Pastor"; displayName = "Alsatian"; moves = "CfgMovesDogDZ"; gestures = "CfgGesturesDogDZ"; fsmDanger = ""; fsmFormation = ""; }; class DZ_Fin : Fin { scope = 2; model = "\ca\animals2\Dogs\Fin\Fin"; displayName = "Fin"; moves = "CfgMovesDogDZ"; gestures = "CfgGesturesDogDZ"; fsmDanger = ""; fsmFormation = ""; }; class Soldier_Crew_PMC; class Bandit1_DZ : Soldier_Crew_PMC { displayName = "$STR_CHAR_2"; side = 1; weapons[] = {"Throw","Put"}; model = "\dayz\characters\man_bandit"; portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA"; magazines[] = {}; backpack = ""; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_Officer_W; class Rocket_DZ: BAF_Soldier_Officer_W { displayName = "Rocket"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_W; class Soldier1_DZ: BAF_Soldier_W { displayName = "Soldier"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_SniperH_W; class Sniper1_DZ: BAF_Soldier_SniperH_W { displayName = "Sniper"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class BAF_Soldier_L_W; class Camo1_DZ: BAF_Soldier_L_W { displayName = "Survivor"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; class Bag_Base_EP1; class DZ_Patrol_Pack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Patrol Pack (coyote)"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d"; transportMaxWeapons = 1; transportMaxMagazines = 8; }; class DZ_Assault_Pack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Assault Pack (ACU)"; picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapSize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d"; transportMaxWeapons = 2; transportMaxMagazines = 12; }; class DZ_CivilBackpack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Czech Backpack"; picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d"; transportMaxWeapons = 3; transportMaxMagazines = 16; }; class DZ_ALICE_Pack_EP1: Bag_Base_EP1 { scope = 2; displayName = "ALICE Pack"; picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d"; transportMaxWeapons = 4; transportMaxMagazines = 20; }; class DZ_Backpack_EP1: Bag_Base_EP1 { scope = 2; displayName = "Backpack (coyote)"; picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d"; transportMaxWeapons = 6; transportMaxMagazines = 24; }; class UH1H_base; class UH1H_DZ: UH1H_base { scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; }; class Mi17_base : Helicopter { class Turrets: Turrets { class MainTurret: MainTurret { minElev = -80; maxElev = 25; initElev = -80; minTurn = 30; maxTurn = 150; initTurn = 90; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.25; maxFov = 1.1; }; class Turrets: Turrets {}; }; class BackTurret : MainTurret { minElev = -80; maxElev = 25; initElev = -80; minTurn = -185; maxTurn = -45; initTurn = -155; class Turrets: Turrets {}; }; }; }; class Mi17_DZ: Mi17_base { displayName = "Mi17_DZ"; scope = 2; side = 2; crew = ""; maxSpeed = 180; // max speed on level road, km/h typicalCargo[] = {}; hiddenSelectionsTextures[] = {"\ca\air_E\Data\mi17_body_IND_CO.paa", "\ca\air_E\Data\mi17_det_IND_CO.paa", "\ca\air\data\clear_empty.paa", "\ca\air\data\mi8_decals_ca.paa"}; class Turrets : Turrets { class FrontTurret : MainTurret { weapons[] = {PKT_2}; magazines[] = {"100Rnd_762x54_PK"}; }; class BackTurret : BackTurret { weapons[] = {PKT_2}; magazines[] = {"100Rnd_762x54_PK"}; }; }; class AnimationSources : AnimationSources { class ReloadAnim { source = "reload"; weapon = PKT; }; class ReloadMagazine { source = "reloadmagazine"; weapon = PKT; }; class Revolving { source = "revolving"; weapon = PKT; }; class ReloadAnim_2 { source = "reload"; weapon = PKT_2; }; class ReloadMagazine_2 { source = "reloadmagazine"; weapon = PKT_2; }; class Revolving_2 { source = "revolving"; weapon = PKT_2; }; }; gunnerHasFlares = false; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; }; //An2_TK_EP1 class An2_Base_EP1; class AN2_DZ: An2_Base_EP1 { displayName = "AN2_DZ"; scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; weapons[] = {}; magazines[] = {}; gunnerHasFlares = false; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; }; //AH6X_EP1 class AH6X_EP1 { scope = 0; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; }; class AH6X_DZ: AH6X_EP1 { displayName = "AH6X_DZ"; scope = 2; side = 2; crew = ""; typicalCargo[] = {}; hiddenSelections[] = {}; class TransportMagazines{}; class TransportWeapons{}; weapons[] = {}; magazines[] = {}; gunnerHasFlares = false; commanderCanSee = 2+16+32; gunnerCanSee = 2+16+32; driverCanSee = 2+16+32; }; class House { class DestructionEffects; }; class UH1Wreck_DZ: House { model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d"; icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa"; mapSize = 15; displayName = "Crashed UH-1Y"; vehicleClass = "Wrecks"; }; class Strategic; class NonStrategic; class Land_A_FuelStation_Feed: Strategic { model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed"; transportFuel = 0; //50000; nameSound = "fuelstation"; }; class Land_Ind_FuelStation_Feed_Ep1: Strategic { model = "\ca\structures_pmc\ind\fuelstation\fuelstation_feed_pmc"; transportFuel = 0; nameSound = "fuelstation"; }; // Lingor hangars //class land_ibr_hangar: land_ibr_hangar //{ // scope = 2; // transportFuel = 0; // transportRepair = 0; //}; };