private["_onLadder","_item","_hasfoodmag","_config","_text","_regen","_update","_id","_display","_control","_bloodVal","_ctrlBlood"]; disableserialization; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; if (vehicle player != player) exitWith {cutText ["You may not eat while in a vehicle", "PLAIN DOWN"]}; //Force players to wait 3 mins to eat again //if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]}; _item = _this; _hasfooditem = _this in magazines player; if (_item == "FoodBioMeat") then { _rndInfection = (random 7); } else { _rndInfection = (random 15); }; _EatInfection = (_rndInfection < 1); _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); _regen = getNumber (_config >> "bloodRegen"); if (!_hasfooditem) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]}; if (_EatInfection) then { if (_item == "FoodSteakCooked" ) then { r_player_infected = true; player setVariable["USEC_infected",true]; }; }; //Rawtime = getVarable _item //_Cookedtime = _item getVariable ["timemeatCooked", time]; player playActionNow "PutDown"; player removeMagazine _item; sleep 1; if (dayz_lastMeal < 3600) then { if (_item == "FoodSteakCooked") then { //_regen = _regen * (10 - (10 max ((time - _Cookedtime) / 3600))); }; }; r_player_blood = r_player_blood + _regen; if (r_player_blood > r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; }; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; player setVariable["USEC_BloodQty",r_player_blood,true]; player setVariable["medForceUpdate",true]; [player,"eat",0,false] call dayz_zombieSpeak; /* _update = player getVariable["updatePlayer",[false,false,false,false,false]]; _update set [3,true]; player setVariable["updatePlayer",_update,true]; */ ["dayzPlayerSave",[player,[],true]] call callRpcProcedure; dayz_lastMeal = time; dayz_hunger = 0; _id = [player,20,true,(getPosATL player)] spawn player_alertZombies; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1301; _control ctrlShow true; _bloodVal = r_player_blood / r_player_bloodTotal; if (_bloodVal >= 0.2) then { _ctrlBlood ctrlShow true; }; cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"];