class ModularItems: NonStrategic { scope = 0; destrType = "DestructBuilding"; placement = "vertical"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; vehicleClass = "DayZ Epoch Buildables"; class DestructionEffects { class Sound { simulation = "sound"; type = "DestrHouse"; position = "destructionEffect1"; intensity = 1; interval = 1; lifeTime = 0.05; }; class DestroyPhase1 { simulation = "destroy"; type = "DelayedDestruction"; lifeTime = 2.5; position = ""; intensity = 1; interval = 1; }; class DamageAround1 { simulation = "damageAround"; type = "DamageAroundHouse"; position = ""; intensity = 0.1; interval = 1; lifeTime = 1; }; }; }; #include "ModularWrecks.hpp" #include "ModularBuildMetal.hpp" #include "ModularBuildCinder.hpp" #include "ModularBuildWood.hpp" #include "ModularPreviews.hpp"