private ["_class","_uid","_charID","_object","_worldspace","_key"]; //[dayz_characterID,_tent,[_dir,_location],"TentStorage"] _charID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _class = _this select 3; _allowed = [_object, "Server"] call check_publishobject; if (!_allowed) exitWith { deleteVehicle _object; }; //diag_log ("PUBLISH: Attempt " + str(_object)); //get UID _uid = _worldspace call dayz_objectUID2; //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectUID", _uid,true]; // _object setVariable ["characterID",_charID,true]; _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}]; // Test disabling simulation server side on buildables only. _object enableSimulation false; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);