// bleed.sqf _unit = (_this select 3) select 0; _unit setVariable ["hit_legs",0]; _unit setVariable ["hit_hands",0]; call fnc_usec_medic_removeActions; r_action = false; if (vehicle player == player) then { //not in a vehicle player playActionNow "Medic"; }; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (_finished) then { if (_unit == player) then { //Self Healing _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf"; } else { //dayzHumanity = [player,50]; [player,50] call player_humanityChange; }; player removeMagazine "ItemMorphine"; //["usecMorphine",[_unit,player]] call broadcastRpcCallAll; usecMorphine = [_unit,player]; publicVariable "usecMorphine"; } else { r_interrupt = false; [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; };