private ["_display","_isOwner"]; disableSerialization; if (count(_this) > 0) then { TheDoor = _this select 3; } else { TheDoor = dayz_selectedDoor; }; // close DoorAccess if open _display = findDisplay 61144; _display closeDisplay 3000; // Check player access _isOwner = [player, TheDoor] call FNC_check_access; if ( (_isOwner select 0) or // door owner (_isOwner select 2) or // plot owner (_isOwner select 3) or // plot friend (_isOwner select 4) or // plot admin (_isOwner select 5) or // door friend (_isOwner select 6) // door admin ) then { createDialog "DoorManagement"; call DoorNearbyHumans; call DoorGetFriends; } else { localize "STR_EPOCH_DOORMANAGEMENT_NORIGHTS" call dayz_rollingMessages; };