private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"]; // [part_out,part_in, qty_out, qty_in,]; _activatingPlayer = _this select 1; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "buy") then { _qty = {_x == _part_in} count magazines player; } else { _bos = 1; _qty = 0; _bag = unitBackpack player; _class = typeOf _bag; if(_class == _part_in) then { _qty = 1; }; }; if (_qty >= _qty_in) then { // server_tradeObject [_activatingPlayer,_traderID,_bos] dayzTradeObject = [_activatingPlayer,_traderID,_bos]; publicVariableServer "dayzTradeObject"; if (isServer) then { dayzTradeObject call server_tradeObject; }; diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject]; waitUntil {!isNil "dayzTradeResult"}; diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; if(dayzTradeResult == "PASS") then { if(_buy_o_sell == "buy") then { for "_x" from 1 to _qty_in do { player removeMagazine _part_in; }; removeBackpack player; player addBackpack _part_out; } else { // Sell for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; removeBackpack player; // player addBackpack _part_out; }; cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; {player removeAction _x} forEach s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; } else { cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"]; }; dayzTradeResult = nil; } else { _needed = _qty_in - _qty; cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"]; };