// moved to dayz_code/system/scheduler/sched_medical.sqf while {1==1} do { //Low Blood Effects if (!r_player_unconscious) then { if (((r_player_blood/r_player_bloodTotal) < 0.35)) then { r_player_lowblood = true; playSound "heartbeat_1"; addCamShake [2, 0.5, 25]; if (r_player_lowblood) then { if (!dayz_soundMuted) then { // muted is 0.25, so this is always higher 0 fadeSound ((r_player_blood/r_player_bloodTotal) + 0.5); }; "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [4]; "dynamicBlur" ppEffectCommit 0.2; }; uiSleep 0.5; if (r_player_lowblood) then { "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [1]; "dynamicBlur" ppEffectCommit 0.5; }; uiSleep 0.5; _lowBlood = player getVariable ["USEC_lowBlood", false]; if ((r_player_blood < r_player_bloodTotal) and !_lowBlood) then { player setVariable["USEC_lowBlood",true,true]; }; }; }; };