/********************************************************************************************************************/ // Config file for [DayZ] // Created by: [Horde/Das Attorney] //********************************************************************************************************************/ /********************************************************************************************************************/ // Defines /********************************************************************************************************************/ #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_COMBO 4 #define CT_STRUCTURED_TEXT 13 #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_PICTURE 0x30 #define ST_ROUNDED1 128 #define ST_MULTI 0x10 /********************************************************************************************************************/ // Base Classes /********************************************************************************************************************/ class horde_RscPicture { //access = 0; type = CT_STATIC; style = ST_PICTURE; idc = -1; colorBackground[] = {0,0,0,1}; colorText[] = {1,1,1,1}; font = "Zeppelin33"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0; h = 0; }; class horde_RscText { type = CT_STATIC; text = ""; idc = -1; style = ST_CENTER; h = 0.04; colorBackground[] = {0, 0, 0, 0}; colorText[] = {0, 0, 0, 1}; font = "Zeppelin33"; sizeEx = 0.01 * safezoneH; shadow = 0; }; class horde_RscStructuredText { //access = 0; type = CT_STRUCTURED_TEXT; style = ST_CENTER; font = "Zeppelin33"; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0,0,0,0}; x = 0; y = 0; h = 0; w = 0; text = ""; size = 0.0146 * safezoneH; shadow = 0; }; class horde_RscButton { //access = 0; type = CT_BUTTON; style = ST_LEFT; x = 0; y = 0; w = 0; h = 0; text = ""; font = "Zeppelin33"; sizeEx = 0.04; colorText[] = {0, 0, 0, 0}; colorDisabled[] = {0, 0, 0, 0}; colorBackground[] = {0, 0, 0, 0}; colorBackgroundDisabled[] = {0, 0, 0, 0}; colorBackgroundActive[] = {0, 0, 0, 0}; offsetX = 0; offsetY = 0; offsetPressedX = 0; offsetPressedY = 0; colorFocused[] = {0, 0, 0, 0}; colorShadow[] = {0, 0, 0, 0}; shadow = 0; colorBorder[] = {0, 0, 0, 0}; borderSize = 0; soundEnter[] = {"",0.1,1}; soundPush[] = {"",0.1,1}; soundClick[] = {"",0.1,1}; soundEscape[] = {"",0.1,1}; };