//[vehicle, position, unit] //Quick fix for now. private ["_vehicle","_position","_unit","_buildables"]; _vehicle = _this select 0; _position = _this select 1; _unit = _this select 2; if (_unit == player) then { if (dayz_soundMuted) then {call player_toggleSoundMute;}; // Automatically disable sound mute on vehicle exit _buildables = count ((getposATL _vehicle) nearObjects ["DZ_buildables", 3]); if (_buildables > 0) then { switch _position do { case ("driver"): { _unit action ["getInDriver", _vehicle]; }; case ("cargo"): { _unit action ["getInCargo", _vehicle]; }; case ("commander"): { _unit action ["getInCommmander", _vehicle]; }; case ("gunner"): { _unit action ["getInGunner", _vehicle]; }; case ("pilot"): { _unit action ["getInPilot", _vehicle]; }; case ("turret"): { _unit action ["getInTurret", _vehicle]; }; }; //Log to server RPT (could give false pos) - should help admins see who is trying to abuse this. PVDZ_Server_LogIt = format["Player %1 exited a vehicle(%2) close to buildable object as %3",_unit, (typeof _vehicle), _position]; publicVariableServer "PVDZ_Server_LogIt"; localize "str_actions_exitBlocked" call dayz_rollingMessages; }; //Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds. if (((speed _vehicle) > 15) or ((speed _vehicle) < 10)) then { dayz_getout = _vehicle; dayz_getoutTime = diag_tickTime; }; }; diag_log format["%1(%4) - %2 - %3",_vehicle,_position,_unit,(speed _vehicle)];