// animHealed.sqf private["_msg","_unit","_medic","_amount","_transfusionInfection","_timer"]; //[_unit,player,_bloodAmount] _unit = _this select 0; //Player receving the blood _medic = _this select 1; //Player sending the blood _amount = _this select 2; //total amount of blood given if (_unit != player) exitWith {/* not the correct client */}; if (_amount < 0) exitWith {/* someone is trying to kill the player */}; _timer = diag_tickTime; _msg = ""; r_doLoop = true; r_interrupt = false; //Infection chance _TransfusionInfection = ((random 20) < 0.3); localize "str_actions_medical_transfusion_start" call dayz_rollingMessages; //Start the loop to mimic the transfusion to cut back on issues flooding the server while {r_doLoop} do { if ((diag_tickTime - _timer) >= 1) then { _timer = diag_tickTime; //Mimic the transfer of the blood (cut out the server) if (_amount > 0) then { _amount = _amount - 500; }; // update stats based on whats being sent (should mimic 500 units of blood being sent) if ((r_player_blood + 500) >= r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; player setVariable["USEC_BloodQty",r_player_bloodTotal,true]; } else { r_player_blood = r_player_blood + 500; player setVariable["USEC_BloodQty",r_player_blood,true]; }; if (((r_player_blood / r_player_bloodTotal) >= 0.35) and (r_player_lowblood)) then { r_player_lowblood = false; player setVariable["USEC_lowBlood",false,true]; }; }; //diag_log format["Player Blood %1 - %2, - %3, - %4",_blood,_unit,_medic,(_unit getVariable "USEC_BloodQty")]; //If the players blood is equals too or above r_player_bloodTotal stop or if the blood mimic amount reaches 0 end the loop. if ((_unit getVariable ["USEC_BloodQty", 0]) >= r_player_bloodTotal or _amount == 0) then { _msg = "str_actions_medical_transfusion_successful"; r_doLoop = false; }; if (r_interrupt) then { _msg = "str_actions_medical_transfusion_interrupted"; r_doLoop = false; }; uiSleep 1; }; if (_TransfusionInfection) then { r_player_infected = true; player setVariable["USEC_infected",true,true]; }; localize _msg call dayz_rollingMessages;