private ["_msg","_finished","_id","_unit","_item","_humanityGain"]; _unit = (_this select 3) select 0; _item = (_this select 3) select 1; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeMagazine _item; call fnc_usec_medic_removeActions; r_action = false; if (vehicle player == player) then { _finished = ["Medic",1] call fn_loopAction; } else { uiSleep 3; _finished = true; }; _msg = if (_item == "equip_woodensplint") then {"STR_ITEM_NAME_WOODENSPLINT"} else {"STR_EQUIP_NAME_15"}; if (_finished) then { if (_unit == player) then { //Self Healing [player,player,_item] call player_medMorphine; format [localize "str_actions_medical_general_self", (localize _msg)] call dayz_rollingMessages; } else { //Give humanity reward to player giving the morphine to another player. _humanityGain = if (_item == "ItemMorphine") then {50} else {25}; [_humanityGain,0] call player_humanityChange; PVDZ_send = [_unit,"Morphine",[_unit,player,_item]]; publicVariableServer "PVDZ_send"; format [localize "str_actions_medical_general_give", (localize _msg),(name _unit)] call dayz_rollingMessages; }; } else { player addMagazine _item; }; dayz_actionInProgress = false;