private ["_object","_worldspace","_location","_dir","_class","_uid","_dam","_hitpoints","_selection","_array","_damage","_fuel","_key","_totaldam","_spawnDMG","_characterID"]; //[_veh,[_dir,_location],"V3S_Civ",true] _object = _this select 0; _worldspace = _this select 1; _class = _this select 2; _spawnDMG = _this select 3; _characterID = _this select 4; _fuel = 1; _damage = 0; _array = []; diag_log ("PUBLISH: Attempt " + str(_object)); _dir = _worldspace select 0; _location = _worldspace select 1; //Generate UID test using time // _uid = str( round (dateToNumber date)) + str(round time); _uid = _worldspace call dayz_objectUID2; //_uid = format["%1%2",(round time),_uid]; if (_spawnDMG) then { _fuel = 0; if (getNumber(configFile >> "CfgVehicles" >> _class >> "isBicycle") != 1) then { // Create randomly damaged parts _totaldam = 0; _hitpoints = _object call vehicle_getHitpoints; { // generate damage on all parts _dam = call generate_new_damage; _selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name"); if (_dam > 0) then { _array set [count _array,[_selection,_dam]]; _totaldam = _totaldam + _dam; }; } count _hitpoints; // just set low base dmg - may change later _damage = 0; // New fuel min max _fuel = (random(DynamicVehicleFuelHigh-DynamicVehicleFuelLow)+DynamicVehicleFuelLow) / 100; }; }; //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; // Switched to spawn so we can wait a bit for the ID [_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn { private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"]; _object = _this select 0; _uid = _this select 1; _fuel = _this select 2; _damage = _this select 3; _array = _this select 4; _characterID = _this select 5; _class = _this select 6; _done = false; _retry = 0; // TODO: Needs major overhaul while {_retry < 10} do { uiSleep 1; // GET DB ID _key = format["CHILD:388:%1:",_uid]; diag_log ("HIVE: WRITE: "+ str(_key)); _result = _key call server_hiveReadWrite; _outcome = _result select 0; if (_outcome == "PASS") then { _oid = _result select 1; _object setVariable ["ObjectID", _oid, true]; diag_log("CUSTOM: Selected " + str(_oid)); _done = true; _retry = 100; } else { diag_log("CUSTOM: trying again to get id for: " + str(_uid)); _done = false; _retry = _retry + 1; }; }; if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); }; _object setVariable ["lastUpdate",time]; _object setVariable ["CharacterID", _characterID, true]; _object setDamage _damage; // Set Hits after ObjectID is set { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call fnc_veh_handleRepair; } count _array; _object setFuel _fuel; _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; // testing - should make sure everyone has eventhandlers for vehicles was unused... PVDZE_veh_Init = _object; publicVariable "PVDZE_veh_Init"; diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid)); };