private ["_charID","_newmodel","_old","_updates","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_banditKills","_fractures","_wpnType","_ismelee"]; //_playerUID = _this select 0; _charID = _this select 1; _model = _this select 2; _old = player; player allowDamage false; player removeEventHandler ["FiredNear",eh_player_killed]; player removeEventHandler ["HandleDamage",mydamage_eh1]; player removeEventHandler ["Killed",mydamage_eh3]; player removeEventHandler ["Fired",mydamage_eh2]; _updates = player getVariable["updatePlayer",[false,false,false,false,false]]; _updates set [0,true]; player setVariable["updatePlayer",_updates,true]; dayz_unsaved = true; //Logout _humanity = player getVariable["humanity",0]; _medical = player call player_sumMedical; _worldspace = [round(direction player),getPosATL player]; _zombieKills = player getVariable ["zombieKills",0]; _headShots = player getVariable ["headShots",0]; _humanKills = player getVariable ["humanKills",0]; _banditKills = player getVariable ["banditKills",0]; _achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]]; //Switch _switch = _model spawn player_switchModel; waitUntil { scriptDone _switch }; //Login //set medical values if (count _medical > 0) then { player setVariable["USEC_isDead",(_medical select 0),true]; player setVariable["NORRN_unconscious", (_medical select 1), true]; player setVariable["USEC_infected",(_medical select 2),true]; player setVariable["USEC_injured",(_medical select 3),true]; player setVariable["USEC_inPain",(_medical select 4),true]; player setVariable["USEC_isCardiac",(_medical select 5),true]; player setVariable["USEC_lowBlood",(_medical select 6),true]; player setVariable["USEC_BloodQty",(_medical select 7),true]; player setVariable["unconsciousTime",(_medical select 10),true]; player setVariable["blood_type",(_medical select 11),true]; player setVariable["rh_factor",(_medical select 12),true]; player setVariable["messing",(_medical select 13),true]; player setVariable["blood_testdone",(_medical select 14),true]; //Add Wounds { //diag_log format ["loop _x:1 wound:%2",_x, (USEC_typeOfWounds select _forEachIndex)]; player setVariable["hit_"+_x,true,true]; PVDZ_hlt_Bleed = [player, _x, 1]; publicVariable "PVDZ_hlt_Bleed"; } forEach (_medical select 8); //Add fractures _fractures = (_medical select 9); // player setVariable ["hit_legs",(_fractures select 0),true]; // player setVariable ["hit_hands",(_fractures select 1),true]; [player,"legs", (_fractures select 0)] call object_setHit; [player,"hands", (_fractures select 1)] call object_setHit; } else { //Reset Fractures player setVariable ["hit_legs",0,true]; player setVariable ["hit_hands",0,true]; player setVariable ["USEC_injured",false,true]; player setVariable ["USEC_inPain",false,true]; }; //General Stats player setVariable["humanity",_humanity,true]; player setVariable["zombieKills",_zombieKills,true]; player setVariable["headShots",_headShots,true]; player setVariable["humanKills",_humanKills,true]; player setVariable["banditKills",_banditKills,true]; player setVariable["characterID",_charID,true]; player setVariable["worldspace",_worldspace]; player setVariable["Achievements",_achievements]; player setVariable["CharacterID",_charID,true]; player setVariable["worldspace",_worldspace,true]; player setVariable["friendlies",_friendlies,true]; player setVariable["tagList",_tagList,true]; PVDZ_serverStoreVar = [player,"Achievements",_achievements]; publicVariableServer "PVDZ_serverStoreVar"; call dayz_resetSelfActions; eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;} ]; [player] call fnc_usec_damageHandle; player allowDamage true; player addWeapon "Loot"; uiSleep 0.1; //melee check call dayz_meleeMagazineCheck; uiSleep 0.1; if !(isNull _old) then {deleteVehicle _old;};