private ["_closePeople","_friendUID","_friendName"]; lbClear 7001; if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits;} else {_closePeople = player nearEntities ["CAManBase", 10];}; Humans = []; { if (isPlayer _x) then { _friendUID = [_x] call FNC_GetPlayerUID; _friendName = name _x; Humans = Humans + [[_friendUID,toArray _friendName]]; lbAdd [7001, _friendName]; }; } forEach _closePeople; // count causes Error Type Number, expected Bool here