class MeleeHatchet : MeleeWeapon { scope = public; model = "\dayz_weapons\models\Hatchet_weaponized"; picture = "\dayz_equip\textures\equip_hatchet_CA.paa"; displayName = $STR_EQUIP_NAME_HATCHET; descriptionShort = $STR_EQUIP_DESC_HATCHET; magazines[] = {"Hatchet_Swing"}; droppeditem = "ItemHatchet"; class ItemActions { /* class Use { text = $STR_ACTIONS_CHOPWOOD; script = "spawn player_chopWood;"; }; */ //removed in favor of actually needing to use the hatchet as a weapon class Toolbelt { text = $STR_ACTIONS_2TB; script = "spawn player_addToolbelt"; use[] = {"MeleeHatchet"}; output[] = {"ItemHatchet"}; }; class Drop { text = $STR_ACTIONS_DROP; script = "spawn player_dropWeapon;"; use[] = {"Hatchet_Swing"}; }; }; class Library { libTextDesc = $STR_EQUIP_DESC_HATCHET; }; };