/* DayZ Harvest Plant Usage: spawn player_harvestPlant; Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_plant","_findNearestPlant","_index","_invResult","_text","_playerNear"]; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_72" call dayz_rollingMessages;}; dayz_actionInProgress = true; call gear_ui_init; _countOut = 0; _findNearestPlant = []; { if (typeOf _x in dayz_plantTypes && {alive _x}) then { _objName = _x call fn_getModelName; if (_objName in dayz_plant) then { _findNearestPlant set [count _findNearestPlant,_x]; _index = dayz_plant find _objName; _itemOut = dayz_plantOutput select _index; _countOut = 1; }; }; } count nearestObjects [([player] call FNC_getPos), [], 10]; if (count _findNearestPlant >= 1) then { _plant = _findNearestPlant select 0; // Start chop plant loop _isOk = true; _proceed = false; while {_isOk} do { player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; [player,"chopwood",0,false] call dayz_zombieSpeak; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; if(!_finished) exitWith { _isOk = false; _proceed = false; }; if(_finished) exitWith { _isOk = false; _proceed = true; }; }; if (_proceed) then { // Make sure no other players are nearby _playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase",10]) > 1; if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;}; //Remove melee magazines (BIS_fnc_invAdd fix) false call dz_fn_meleeMagazines; ["Working",0,[3,2,4,0]] call dayz_NutritionSystem; _invResult = false; _i = 0; for "_x" from 1 to _countOut do { _invResult = [player,_itemOut] call BIS_fnc_invAdd; if(_invResult) then { _i = _i + 1; }; }; true call dz_fn_meleeMagazines; _text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName"); if(_i != 0) then { if ("" == typeOf _plant) then { // Ask server to setDamage on plant and sync for JIP PVDZ_objgather_Knockdown = [_plant,player]; publicVariableServer "PVDZ_objgather_Knockdown"; } else { deleteVehicle _plant; }; format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages; } else { format[localize "str_epoch_player_143",_i,_text] call dayz_rollingMessages; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; localize "str_epoch_player_73" call dayz_rollingMessages; }; } else { localize "str_epoch_player_74" call dayz_rollingMessages; }; dayz_actionInProgress = false;