private["_unit","_selection","_damage","_total"]; _unit = _this select 0; _selection = _this select 1; _damage = _this select 2; if (_selection != "" and local _unit) then { _unit setHit[_selection,_damage]; //player sidechat str _damage; if (_damage == 0) then { [_unit,"repair"] call server_updateObject; } else { [_unit,"damage"] call server_updateObject; }; };