private ["_finished","_isDead","_unit"]; _unit = (_this select 3) select 0; _isDead = _unit getVariable["USEC_isDead",false]; call fnc_usec_medic_removeActions; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; _finished = ["Medic",1] call fn_loopAction; if (!_isDead && _finished && ("ItemEpinephrine" in magazines player)) then { player removeMagazine "ItemEpinephrine"; _unit setVariable ["NORRN_unconscious", false, true]; _unit setVariable ["USEC_isCardiac",false,true]; //give humanity [25,0] call player_humanityChange; PVDZ_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]]; publicVariableServer "PVDZ_send"; }; r_action = false; dayz_actionInProgress = false;