private ["_item","_type","_hasHarvested","_knifeArray","_PlayerNear","_isListed","_activeKnife","_text","_dis","_sfx","_qty","_string","_isZombie","_humanity","_finished"]; if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; }; dayz_actionInProgress = true; _item = _this; _type = typeOf _item; _isZombie = _type isKindOf "zZombie_base"; _hasHarvested = _item getVariable["meatHarvested",false]; _knifeArray = []; _PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities ["CAManBase", 10]) > 1; if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages; dayz_actionInProgress = false;}; //Count how many active tools the player has { if (_x IN items player) then { _knifeArray set [count _knifeArray, _x]; }; } count Dayz_Gutting; if ((count _knifeArray) < 1) exitWith { if (_isZombie) then { format[localize "str_missing_to_do_this",localize "STR_EQUIP_NAME_4"] call dayz_rollingMessages; } else { localize "str_cannotgut" call dayz_rollingMessages; }; dayz_actionInProgress = false; }; if ((count _knifeArray > 0) and !_hasHarvested) then { //Use sharpest knife player has _activeKnife = _knifeArray select 0; //Get Animal Type _isListed = isClass (configFile >> "CfgSurvival" >> "Meat" >> _type); _text = getText (configFile >> "CfgVehicles" >> _type >> "displayName"); _dis=10; _sfx = "gut"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] call player_alertZombies; _finished = ["Medic",1] call fn_loopAction; if (!_finished) exitWith {}; // Added Nutrition-Factor for work ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; _item setVariable ["meatHarvested",true,true]; _qty = if (_isListed) then {getNumber (configFile >> "CfgSurvival" >> "Meat" >> _type >> "yield")} else {2}; if (_activeKnife == "ItemKnifeBlunt") then { _qty = round(_qty / 2); }; if (local _item) then { [_item,_qty] spawn local_gutObject; //leave as spawn (sleeping in loops will work but can freeze the script) } else { PVCDZ_obj_GutBody =[_item,_qty]; publicVariable "PVCDZ_obj_GutBody"; //if (!achievement_Gut) then {achievement_Gut = true;}; }; ["knives",0.2] call fn_dynamicTool; if (_isZombie) then { // Reduce humanity for gutting zeds _humanity = player getVariable ["humanity",0]; _humanity = _humanity - 10; player setVariable ["humanity",_humanity,true]; _string = format[localize "str_success_gutted_zombie",_text]; //%1 has been gutted, zombie parts are now on the carcass } else { _string = format[localize "str_success_gutted_animal",_text,_qty]; }; closeDialog 0; uiSleep 0.02; _string call dayz_rollingMessages; }; dayz_actionInProgress = false;