/* [_obj] spawn player_packVault; */ private["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"]; if(TradeInprogress) exitWith { cutText ["That Safe is already being packed." , "PLAIN DOWN"]; }; TradeInprogress = true; _obj = _this; // Silently exit if object no longer exists if(isNull _obj) exitWith { TradeInprogress = false; }; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; player removeAction s_player_packvault; s_player_packvault = 1; if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { TradeInprogress = false; s_player_packvault = -1; cutText ["You cannot pack this Safe, you do not know the combination.", "PLAIN DOWN"];}; _alreadyPacking = _obj getVariable["packing",0]; if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packvault = -1; cutText ["That Safe is already being packed." , "PLAIN DOWN"]}; _obj setVariable["packing",1]; cutText ["Packing Safe move from this position to cancel within 5 seconds.", "PLAIN DOWN"]; sleep 1; _location1 = getPosATL player; sleep 5; _location2 = getPosATL player; if(_location1 distance _location2 > 0.1) exitWith { cutText ["Packing Safe canceled." , "PLAIN DOWN"]; _obj setVariable["packing",0]; }; player playActionNow "Medic"; _dir = direction _obj; _pos = _obj getVariable["OEMPos",(getposATL _obj)]; [player,"tentpack",0,false] call dayz_zombieSpeak; sleep 3; if(!isNull _obj) then { //place tent (local) _bag = createVehicle ["WeaponHolder_ItemVault",_pos,[], 0, "CAN_COLLIDE"]; _bag setdir _dir; _bag setpos _pos; player reveal _bag; _holder = "WeaponHolder" createVehicle _pos; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; //["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure; dayzDeleteObj = [_objectID,_objectUID]; publicVariableServer "dayzDeleteObj"; if (isServer) then { dayzDeleteObj call server_deleteObj; }; deleteVehicle _obj; //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; cutText ["Your Safe has been packed", "PLAIN DOWN"]; s_player_packvault = -1; }; TradeInprogress = false;