/* [_obj] spawn player_packTent; */ private ["_activatingPlayer","_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_dis","_sfx","_classname","_location"]; if(TradeInprogress) exitWith { cutText ["Pack tent already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; player removeAction s_player_packtent; s_player_packtent = 1; _activatingPlayer = player; _obj = _this; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; player playActionNow "Medic"; if(_objectID == "0" && _objectUID == "0") exitWith {TradeInprogress = false; s_player_packtent = -1; cutText ["Tent not setup yet.", "PLAIN DOWN"];}; if(_ownerID != dayz_characterID) exitWith {TradeInprogress = false; s_player_packtent = -1; cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];}; _alreadyPacking = _obj getVariable["packing",0]; if (_alreadyPacking == 1) exitWith {TradeInprogress = false; s_player_packtent = -1; cutText [format[(localize "str_player_beingpacked")] , "PLAIN DOWN"]}; _obj setVariable["packing",1]; _dir = direction _obj; _pos = _obj getVariable["OEMPos",(getposATL _obj)]; _dis=20; _sfx = "tentpack"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 3; _classname = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "create"); if(!isNull _obj and alive _obj) then { _location = _pos; if (_location select 2 < 0) then { _location set [2,0]; }; //place tent (local) //_bag = createVehicle ["WeaponHolder_ItemTent",_pos,[], 0, "CAN_COLLIDE"]; _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _object setdir _dir; _object setposATL _pos; player reveal _object; _holder = _object; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; deleteVehicle _obj; PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; publicVariableServer "PVDZE_obj_Delete"; if (isServer) then { PVDZE_obj_Delete call server_deleteObj; }; //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; cutText [localize "str_success_tent_pack", "PLAIN DOWN"]; }; s_player_packtent = -1; TradeInprogress = false;