// bleed.sqf private ["_started","_finished","_animState","_isMedic","_id","_unit"]; _unit = (_this select 3) select 0; player removeMagazine "ItemBandage"; call fnc_usec_medic_removeActions; r_action = false; if (vehicle player == player) then { //not in a vehicle player playActionNow "Medic"; }; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; [player,"bandage",0,false] call dayz_zombieSpeak; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (_finished) then { //["usecBandage",[_unit,player]] call broadcastRpcCallAll; usecBandage = [_unit,player]; publicVariable "usecBandage"; if (_unit == player) then { //Self Healing _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf"; dayz_sourceBleeding = objNull; } else { //PVDZE_plr_HumanityChange = [player,20]; [player,20] call player_humanityChange; }; {_unit setVariable[_x,false,true];} forEach USEC_woundHit; _unit setVariable ["USEC_injured",false,true]; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; player addMagazine "ItemBandage"; };