/* DayZ Epoch anti wall Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_vehicle","_intersects","_vehiclePos","_position","_playerPos"]; _debug = true; _activated = false; // Vehicle _vehicle = _this; _vehiclePos = aimpos _vehicle; _playerPos = visiblePositionASL player; _playerPos set [2,(_playerPos select 2)+1]; if(_debug) then { diag_log format["Vehicle: %1", _vehiclePos]; _veh = createVehicle ["Sign_sphere10cm_EP1", _vehiclePos, [], 0, "CAN_COLLIDE"]; _veh setPosASL _vehiclePos; _tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)"; _veh setobjecttexture [0,_tagColor]; // player diag_log format["Player: %1", _playerPos]; _veh2 = createVehicle ["Sign_sphere10cm_EP1", _playerPos, [], 0, "CAN_COLLIDE"]; _veh2 setPosASL _playerPos; }; _intersectsWith = lineIntersectsWith [_playerPos, _vehiclePos, player, _vehicle]; if ((count _intersectsWith) > 0) then { { if (_x isKindOf "Building" or _x isKindOf "DZE_Housebase") exitWith { _activated = true; }; } forEach _intersectsWith; if(_activated) then { diag_log format["Player Wall glitched %1 Result: %2 - player: %3 vehicle:%4", player,_intersects,_playerPos,_vehiclePos]; switch(true)do{ default { _id = [player,"bled"] spawn player_death; }; case ((_vehicle emptyPositions "driver") > 0): { player moveInDriver _vehicle; }; case ((_vehicle emptyPositions "gunner") > 0): { player moveInGunner _vehicle; }; case ((_vehicle emptyPositions "commander") > 0): { player moveInCommander _vehicle; }; case ((_vehicle emptyPositions "cargo") > 0): { player moveInCargo _vehicle; }; }; }; };