private ["_totalTimeout","_timeout","_bloodLow","_display","_ctrl1","_ctrl1Pos","_disableHdlr"]; disableSerialization; if ((!r_player_handler1) && (r_handlerCount == 0)) then { if (r_player_cardiac) then {r_player_timeout = r_player_timeout max 300;}; _totalTimeout = r_player_timeout; if (_totalTimeout == 0) then { _totalTimeout = 1; }; 4 cutRsc ["playerStatusWaiting", "PLAIN",0]; _display = uiNamespace getVariable 'DAYZ_GUI_waiting'; _ctrl1 = _display displayCtrl 1400; _ctrl1Pos = ctrlPosition _ctrl1; _timeout = 0; r_handlerCount = r_handlerCount + 1; r_player_handler1 = true; if (vehicle player == player) then { player playAction "CanNotMove"; }; "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; "colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0; 0 fadeSound 0.05; disableUserInput true; _disableHdlr = [] spawn { sleep 2; disableUserInput true; r_player_unconsciousInputDisabled = true; }; while {r_player_unconscious} do { _ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos select 2),((0.136829 * safezoneH) * (1 -(r_player_timeout / _totalTimeout)))]; _ctrl1 ctrlCommit 1; playSound "heartbeat_1"; sleep 1; _bloodLow = ((r_player_blood/r_player_bloodTotal) < 0.5); if(_timeout == 0) then { if (!r_player_dead && !_bloodLow && r_player_injured) then { _timeout = 10; }; } else { _timeout = _timeout - 1; }; if (r_player_timeout > 0) then { r_player_timeout = r_player_timeout - 1; } else { if (!r_player_dead) then { _nul = [] spawn fnc_usec_recoverUncons; }; }; if (!(player getVariable ["NORRN_unconscious", true])) then { _nul = [] spawn fnc_usec_recoverUncons; }; if(animationState player == "AmovPpneMstpSnonWnonDnon_healed") then { _nul = [] spawn fnc_usec_recoverUncons; }; }; 4 cutRsc ["default", "PLAIN",1]; terminate _disableHdlr; waituntil {scriptDone _disableHdlr}; disableUserInput false; r_player_unconsciousInputDisabled = false; if (!r_player_injured && ((r_player_blood/r_player_bloodTotal) >= 0.5)) then { 10 fadeSound 1; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; }; r_handlerCount = r_handlerCount - 1; };