InfectedCampType[] = { {Loot_NONE, 1, Camp1_Small}, {Loot_NONE, 1, Camp2_Small}, {Loot_NONE, 1, Camp3_Small} }; InfectedCampObject[] = { {Loot_GROUP, 9, InfectedCampCorpse}, {Loot_GROUP, 1, InfectedCampWreck} }; InfectedCampCorpse[] = { {Loot_VEHICLE, 1, Body1}, {Loot_VEHICLE, 1, Body2} }; InfectedCampWreck[] = { {Loot_VEHICLE, 5, LADAWreck}, {Loot_VEHICLE, 4, UralWreck}, {Loot_VEHICLE, 3, HMMWVWreck}, {Loot_VEHICLE, 2, BMP2Wreck}, {Loot_VEHICLE, 1, T72Wreck} }; InfectedCamp[] = { //Tools {Loot_WEAPON, 7, ItemWatch}, {Loot_WEAPON, 3, ItemCompass}, {Loot_WEAPON, 7, ItemFlashlight}, {Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 4, Binocular}, {Loot_WEAPON, 8, ItemCrowbar}, //Pistols {Loot_GROUP, 10, pistols}, //Rifles {Loot_WEAPON, 3, LeeEnfield_DZ}, {Loot_WEAPON, 2, Mosin_DZ}, {Loot_WEAPON, 1, CZ550_DZ}, {Loot_WEAPON, 3, Winchester1866_DZ}, {Loot_WEAPON, 3, MR43_DZ}, {Loot_WEAPON, 4, Crossbow_DZ}, {Loot_WEAPON, 5, MeleeBaseBallBat}, //Items {Loot_MAGAZINE, 3, equip_rope}, {Loot_MAGAZINE, 3, equip_herb_box}, {Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 4, ItemTankTrap}, {Loot_MAGAZINE, 6, PartWoodPile}, {Loot_GROUP, 6, militaryclothes}, {Loot_MAGAZINE, 2, ItemBookBible}, //Groups {Loot_GROUP, 30, MedicalLow}, {Loot_GROUP, 20, MedicalHigh}, {Loot_GROUP, 10, Parts}, {Loot_GROUP, 100, Consumable}, {Loot_WEAPON, 3, ItemMatchbox_DZE} };