== CHANGE LOG 1.0.3.1 == [ADDED] Proper mission file support and bikeys for SMD Sara A2 http://forums.bistudio.com/showthread.php?162282-SMD_Sara_A2-Full-Sahrani-Map-Port-Initial-Release [ADDED] Added new loot postions for some custom buildings in SMD Sara A2. [ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k [ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol [ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre [ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe [ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol [ADDED] Bell 47/H-13 Helicopter by hcpookie http://www.armaholic.com/page.php?id=22143 [FIXED] Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k [FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k [FIXED] Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol [FIXED] dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol [FIXED] Fixed some typos in Sahrani mission files. @vbawol [FIXED] Removed radar from GAZ Vodnik. @dayz10k [FIXED] Incorrect call compile paths for tavi traders. @vbawol [FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol [FIXED] Fixed two createvehicle calls for weapon spawn_loot. @Torndeco [FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol [FIXED] Fire requirement for crafting can now be used off the ground without issues. @vbawol [CHANGED] setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR [CHANGED] Increased chances for silver and gold mine veins.@vbawol [CHANGED] Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol [CHANGED] Must drop backpack or filled chainsaw before you can change clothes. @vbawol [CHANGED] Removed 10m check for nearby players when changing clothes. @vbawol [CHANGED] Null cleanup was not working as intended disabled by default needs further testing. @vbawol [CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol [CHANGED] Restructured server files. @vbawol [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server. [REMOVED] Many unneeded diag_log calls removed.