private ["_item","_config","_onLadder","_classname","_text","_consume","_hastrapitem","_location","_object"]; _item = _this; _config = configFile >> "CfgWeapons" >> _item; if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; }; dayz_actionInProgress = true; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith { dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;}; call gear_ui_init; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); _consume = ([] + getArray (_config >> "magazines")) select 0; _hastrapitem = _item in magazines player; if (!_hastrapitem) exitWith { dayz_actionInProgress = false; format[localize "str_player_31",_text,localize "str_player_31_place"] call dayz_rollingMessages;}; player removeMagazine _item; _location = getPosATL player; player playActionNow "PutDown"; sleep 1; _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _object setDir (getDir player); _object setVariable ["armed", false, true]; PVDZ_obj_Publish = [dayz_characterID,_object,[getDir _object, getPosATL _object],[["armed", _object getVariable "armed"]]]; publicVariableServer "PVDZ_obj_Publish"; diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish]; player reveal _object; dayz_actionInProgress = false; format[localize "str_build_01",_text] call dayz_rollingMessages;